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Gumroad – Feather wing grooming and setup in Peregrine labs Yeti
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  • 发布时间:2016-3-3 12:42
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14 Videos Project Files Included
Title: Gumroad – Feather wing grooming and setup in Peregrine labs Yeti
Info:
14 Videos Project Files Included
In this series of videos I will be talking about and setting up a feathery wing using Peregrine Labs Yeti together with Autodesk Maya and Solid Angle Arnold.
The focus in this video series is to set up a wing with feathers that can be animated along with the wing. I will be showing how to set up a simple wing rig which will then drive the feather instances upon rendertime.
You will also get extra videos covering the provided scripts, instancing and of course the installation of Yeti and setup of Arnold renderer.
This tutorial series is only using Arnold renderengine to a minimum, and users of V-Ray and RenderMan can still use this tutorial.
If you are a beginner to mid-level or if you enjoyed my other tutorials and would like to know how to approach setting up a feathery wing, then these videos are for you!
Content:
Videos have a resolution of 2048×1280 presented as h.264 quicktimes.
Videos to stream:
01. Preparing the model – 11:20
02. Preparing the rig – 11:43
03. Making feathers part 1 – 18:54
04. Making feathers part 2 – video only ‘timelapse’ – 6:46
05. Extra Simulating guides using maya hair – 3:55
06. Extra Using maps for placement – 4:37
07. Extra Instancing geometry with fur on it – 3:49
08. Extra Installing Yeti – using OS X Yosemite – 3:39
09. Extra Setup Arnold with Yeti – 1:20
10. Walkthrough of the scripts – 4:06
11. Rendering – note on the shader used for the tutorial – 1:11
12. Aim instances – 3:21
13. FolicleRig part 1 – 9:42
14. FolicleRig part 2 – 4:50
Files:
extra_scriptsForFeathers.py – constraint to surface using follicles, draw guide curves based on mesh, create and place joints based on mesh.
BlackGoose.ma
BlackGooseRig.ma
LengthMap.mud
reference_photos
14视频项目文件包括
标题:Gumroad— —羽毛翼仪容仪表和安装在百富勤实验室雪人
信息:
14视频项目文件包括
在这一系列的视频我会谈论和设置使用百富勤实验室雪人与玛雅和立体角阿诺德羽毛翅膀。
在这个系列影片重点是建立了翼面可以随着翼动画的羽毛。我将展示如何设置然后将开车时渲染时间羽毛实例简单翼钻机。
你也将获得额外的视频覆盖提供的脚本、实例化和当然的雪人安装和阿诺德渲染器设置。
本系列教程只使用降到最低,阿诺德renderengine和V-Ray和RenderMan的用户仍然可以使用本教程。
如果你是一个初学者到中级或者如果你喜欢我其他的教程,想知道如何建立一个羽毛的翅膀,然后这些视频都是为你!
内容:
视频有2048 × 1280作为h.264quicktimes提出了一个决议。
视频流:
01.准备模型— —11:20
02.准备钻机— —11:43
03.使羽毛部分1— —18:54
04.制作羽毛部分2— —视频唯一' 游戏中时光倒流'— —6:46
05.额外模拟指南使用玛雅人头发— —3:55
06.额外使用映射的位置— —4:37
07.额外实例化几何与毛皮上它— —3:49
08.额外安装雪人— —使用OSX优胜美地— —3:39
09.额外设置阿诺德与雪人— —1:20
10.演练中的脚本— —4:06
11.渲染— —着色器用于本教程— —1:11 的注记
12.目标实例— —3:21
13.FolicleRig部分1–9:42
14.FolicleRig部分2— —4:50
文件:
extra_scriptsForFeathers.py— —约束表面使用蓇葖果,画基于网格的指南曲线,创建并把基于网格的关节。
BlackGoose.ma
BlackGooseRig.ma
LengthMap.mud
reference_photos
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精彩评论 4

板凳
wishyuan 发表于 2018-8-14 17:59:09 | 只看该作者
这个是maya的吗’
地板
1304809376 发表于 2018-11-19 21:37:54 | 只看该作者
不错
5#
陳新哲 发表于 2018-12-26 06:19:47 | 只看该作者
6666
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