教程中文名称:Blender逼真材质渲染技术视频教程
教程英文名称:Pluralsight Introduction to Materials in Blender
教程出品机构:PLURALSIGHT
教程时长:2小时20分
教程格式:MP4 附工程源文件
教程使用软件:Blender v2.75
教程作者:Mark Masters
教程语言:英语
本课程的宗旨是:教你制作出效果逼真的材质(不管你制作的材质是木材,塑料还是金属)。首先,我们会学习使用Blender的Cycles渲染引擎并认识到良好的灯光设置对制作材质的重要影响。然后,我们会继续学习制作和应用材质(如塑料,木材,大理石等等)的基础知识,学习使用Diffuse和Glossy着色器, 学习应用Blender中功能强大的着色器和节点编辑器(Node Editor)。最后,我们会学习Fresnel节点的重要性,学习如何用过程纹理制作凹凸贴图,以及如何复制或者多次使用现有的材质。学习完本课程之后,你将学会如何用Blender制作材质,并有足够的信心为自己的3D模型制作逼真的材质。
课程所需软件:Blender v2.75。
Creating realistic materials for your projects is easier than ever with Blender. This course will teach you about the Rendering Engine, creating different kinds of materials, using shaders and nodes, and more. Software required: Blender v2.75.
Whether they’re wood, plastic, or metal, the materials you render in your projects ought to look realistic. This course, Introduction to Materials in Blender, will help you to do just that. You’ll start out by first looking at Blender’s Cycles rendering engine and learning about the importance of a good light setup when building materials. You’ll then move onto learning the basics of creating and applying materials (such as plastics, wood, marble, and more), the Diffuse and Glossy shaders, and the ins and outs of Blender’s extremely powerful and vital shader, Node Editor. Finally, you’ll learn about topics such as the importance of the Fresnel node, how to create bump maps through a procedural texture, and how you can copy and reuse existing materials. By the end of this course, you will have a strong understanding of how to work with materials in Blender so that you can begin creating realistic materials for your own projects with confidence. Software required: Blender v2.75. |
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