本教程是由Linda机构出品的ZBrush影视游戏数字生物制作高级教程,使用软件: ZBrush, Photoshop, Maya。
制作目录:
脑力激荡和完善性格的概念安装自定义画笔优化数位板的设置造像在ZBrush的的ZSpheres雕塑肌肉和中型形状工作与DynaMesh使用之间使用ZBrush和Maya戈兹贝达创造动画拓扑雕刻精致的细节清理玛雅网状创建的UV布局照明和阴影绘画的纹理贴图造像与移调在ZBrush的工具批处理渲染一个转盘动画
Linda.com Digital Creature Creation in ZBrush, Photoshop, and Maya
Author Ryan Kittleson introduces the skills digital artists need to create photorealistic 3D creatures for film, video, and game production. The course covers basic design, sculpting, texturing, posing, and lighting and demonstrates real-world workflow, starting with the basic sculpture in ZBrush and moving it into Maya for finishing, while editing textures in Photoshop.
Topics include:
Brainstorming and refining a character concept
Installing custom brushes
Optimizing tablet settings
Posing the ZSpheres in ZBrush
Sculpting muscles and midsize shapes
Working with DynaMesh
Using GoZ between ZBrush and Maya
Creating topology for animation
Sculpting fine detail
Cleaning up a mesh in Maya
Creating the UV layout
Lighting and shading
Painting texture maps
Posing with Transpose tools in ZBrush
Batch rendering a turntable animation |
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