教程中文名称:Zbrush巨龙网状拓扑制作教程
教程英文名称:Gumroad Finalizing Base Mesh Topology For Production by Chung Kan
教程出品机构:Gumroad
教程时长:2小时37分
教程格式:MP4 附工程源文件
教程使用软件:Zbrush
教程作者:Chung Kan
教程语言:英语
Gumroad Finalizing Base Mesh Topology For Production by Chung Kan
Includes:
2 Video Files
OBJ file format of the Creature Final Base Mesh
Zbrush ZTL Tool of the Creature Bust Sculpt Mesh
Duration: 2hr 37min video MP4 format with audio commentary in English
Description:
In this tutorial you will learn how to finalize and prepare your base mesh with rigging/animation friendly topology with modeling techniques that are used in a professional production environment. You will learn how to efficiently re-topologize in both Maya and 3dsMax.
A working knowledge of Zbrush, 3dsmax and/or Maya is preferred but these principles & techniques can also be applied to other 3D modeling packages.
Topics Covered:
Final Base Mesh Setup for Rigging/Animation
Maya Quad Draw for Re-topology
3dsMax Graphite Tools for Re-topology
Zbrush Decimation
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