教程中文名称:VR虚拟现实游戏素材资源制作视频教程
教程英文名称:Digital-Tutors Game Asset Production Pipeline for VR in 3ds Max and Unity
教程出品机构:Digital-Tutors
教程时长:2小时44分
教程格式:MP4 附工程源文件
教程使用软件:3ds Max 2016, Unity, Substance Painter 1.5
教程作者:Joshua Kinney
教程语言:英语
Digital-Tutors Game Asset Production Pipeline for VR in 3ds Max and Unity
In this VR tutorial, we’ll learn how to model a challenging game asset for a virtual reality experience. While most of the work involved isn’t much different from modeling for other platforms, modeling for VR does have some specific challenges that need to be addressed. We’ll start out by learning how to set up a production standard that will help us ensure that our asset has proper scale. Then we’ll dive into creating the game asset from start to finish, all the while discussing what is most important for the game mesh construction, laying out the UVs, and texturing the asset. We’ll finish up by testing our game asset in a simple VR environment. By the end of this VR training, you’ll have a solid understanding of the challenges you’ll need to overcome when creating assets for your own VR projects. Software required: 3ds Max 2016, Unity, Substance Painter 1.5. |
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