一品教程
Modo游戏武器制作视频教程 Digital-Tutors Creating Game Weapons in MODO
  • 百度链接:http://yunpan.cn/cQkGL4etv8VsE
  • 提取码:访问密码 5aee
  • 阿里云(不限速):
  • 天翼链接(不限速):
  • 天翼提取:
  • 115链接:
  • 备用地址:
  • 解压密码:
  • 资源类型:
  • 文件大小: MB
  • 发布时间:2016-2-16 01:03
  • 人       气:441
  • 回复数量:0
发新帖
教程中文名称:Modo游戏武器制作视频教程
教程英文名称:Digital-Tutors Creating Game Weapons in MODO
教程出品机构:Digital-Tutors
教程时长:2小时5分
教程格式:MP4 附工程源文件
教程使用软件:MODO 701, Marmoset Toolbag
教程作者:Justin Marshall
教程语言:英语

Digital-Tutors Creating Game Weapons in MODO
In this series of MODO tutorials, we are going to go through the process of building and detailing a fantasy war hammer using MODO.
When building 3D assets, the ability of your computer to manipulate those objects is limited, especially when dealing with very high resolution meshes. Because of this, we use 2D images, like normal maps, to simulate the high resolution detail in a way that we can more easily use. We’ll begin by building the base geometry for our weapon in MODO. Once the base geometry is modeled, we will use MODO’s sculpting tools to created some high-resolution detail.
Then we will talk about creating the low resolution mesh along with its UV layout. To finish up, we will generate maps for the color and specularity before viewing our game weapon in Marmoset Toolbag.
When finished, you will have a better understanding of the workflow involved in building and sculpting high resolution props and set pieces with MODO and creating useable assets from them.
本站首发,永久链接:https://www.yipinsucai.com/thread-26341-1-1.html
收藏0 0 反对0
分享
  • 猜您喜欢
  • 热门素材
  • 下载排行
  • 最新资源

微信订阅号

Copyright   ©2012-2021  一品教程论坛技术支持:一品素材教程网  站点帮助   ( 蜀ICP备17010416号-1 )|网站地图 | 站点地图| 网站地图 | 网站地图