HDR Probe Creation in 3ds Max, Photoshop and Picturenaut
使用Photoshop 和 Picturenaut制作HDR并应用到3ds max
By Aaron Dabelow
作者:Aaron Dabelow
Software used/使用软件:
3ds Max, Photoshop, Misc
翻译by:yipinsucai.com
This is a video tutorial discussing the process of creating a HDR Light probe for use as a reflection environment in 3D, particularly 3ds Max, but the same techniques can be applied to other packages as well.
这是一个视频教程,讨论创造一个HDR来作为3D的反射环境的过程,尤其是3 ds Max,但同样的技术可以应用于其他软件。
This tutorial works through how to photograph for the best results, and then covers two methods of creating these probes, one through Photoshop and the other using Picturenaut (http://www.hdrlabs.com/picturenaut/). And finally it goes over bringing the probe into your scene for use as a reflection environment.
本教程是通过如何讲解如何拍照可以得到最好的结果,然后大概讲解两个方法创建这些序列帧:通过Photoshop和Picturenaut (http://www.hdrlabs.com/picturenaut/).。最后把HDR插入你的场景来作为反射环境。
Take note, this is a 180o mirrored ball probe, and not a 360o panoramic.
注意,这是一个180o镜像球全景,并不是一个360o全景。
You can also get some probes that I made here:
你也可以再以下链接浏览我做的全景图:
http://www.aarondabelow.com/v1/pages/resources/resources-hdr_probes.html
Video/视频
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翻译by:yipinsucai.com |
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