As a result of secondary bounce we might get a color bleeding effect, which can be fixed with just a few seconds of work.
由于二次反弹我们可能会得到一个颜色溢出的效果,这可以解决只要几秒钟的工作。
VRayOverrideMtl can fix the reflections, refraction, shadows and GI of your original object. Today we are going to examine function GI only.
VRayOverrideMtl可以修复的反射、折射、阴影和GI对于你原始原有的物体。今天我们只要演示GI参数。
However it is important to notice that you can use this material to fix any color you want your object to spread/reflect/cast a shadow.
然而值得注意的是,您可以使用这种材质来修复任何颜色你希望你的物体传播/反射/投影。