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Digital-Tutors - Creating Game Weapons in 3ds Max and ZBrush
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  • 提取码:http://fenxiang.qq.com/upload/index.php/share/share_c/index_v2/2SyNsVZ~dvdJc0OOXr763ONHeOOg8yFt1mRyqn~L
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  • 发布时间:2013-8-27 10:40
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Digital-Tutors - Creating Game Weapons in 3ds Max and ZBrush
Digital-Tutors - 在 3ds Max 和 ZBrush 里创建游戏模型
在这个教程中,我们会使用3ds Max和ZBrush的工作流程,建立高精度的战斧模型和纹理.
In this course we will use a 3ds Max to ZBrush workflow  to build and texture a detailed battle axe. In this course we'll go  through the process of building a detailed 3d battle axe, complete with  normal maps and textures, using both 3ds Max and ZBrush. Throughout the  training, we'll illustrate some of the ways you can use these packages  together. We'll start by creating the base axe geometry from scratch in  3ds Max. We'll then completely sculpt and paint the axe in ZBrush using a  variety of techniques. To finish up, we'll generate maps for the color  and sculpted detail and reapply those in 3ds Max.  In the end, you'll  have a better understanding of the workflow of building and sculpting  high resolution props and set pieces with 3ds Max and ZBrush and  creating usable assets from them.
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