Digital Tutors - Introduction to mental ray in 3ds Max
Digital教程-3ds Max中mental ray介绍
教程时长: 3h 15m
软件需求: 3ds Max 2013
Having a solid understanding of mental ray's core features, and how they work, is a crucial step toward becoming an efficient and productive rendering artist in 3ds Max.
有一个坚实的理解mental ray的核心特性,以及它们如何工作,是至关重要的一步对于成为一个富有成效的3ds Max渲染艺术家。
We will begin our training in this series of tutorials by learning two different methods for simulating realistic indirect lighting in 3ds Max, the first method will use global illumination, then we will learn about the second method using final gather.
We will also explore how you can use caustic photons to simulate the detailed light patterns that are created when light passes through refractive surfaces.
In addition, we will also explore Image-based lighting techniques, we will learn how to minimize rendering artifacts such as final gather flickering from our animated scenes, as well as many other tools and techniques that will allow you start generating high quality work for a multitude of projects.