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Gnomon Workshop - Vehicle Design with Alex Jaeger (vol. 1 & 2)
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  • 发布时间:2014-2-24 22:37
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Gnomon Workshop - Vehicle Design with Alex Jaeger (vol. 1 & 2)
Gnomon Workshop - Alex Jaeger的飞行器设计(1&2期合集 )
在这个系列教程中,亚历克斯设计基于从科幻电影剧本描述的一个未来的军用车辆。亚历克斯讨论了他的设计理念,他的汽车设计背景,故事细节,以激发他的决策。在Photoshop中绘制草图,选取一个草图发展成一个精致的三视图纸,展示了如何从车辆透视图获得3视图的,亚历克斯保持设计准确,条理清楚,易于为3D建模。然后他在Photoshop中增加细节和色彩,灯光,图形,照片纹理,和气氛渲染,最终让设计充满生机.
In this series, Alex Jaeger demonstrates his  process for designing a futuristic military vehicle based on  descriptions from a science fiction screenplay. In this first volume, he  covers the ideation phase through to completing a detailed  three-quarter view drawing in Photoshop?. Alex discusses his design  philosophy, informed by his automotive design background, and he uses  key story details to inspire his decision making. As he starts to sketch  in Photoshop, you will see his process for roughing in quick ideas and  choosing which of those ideas is most successful based on the visual  strength of each design and how well it adheres to the script's  guidelines. Alex then picks a sketch to develop into a refined  three-quarter view drawing, and demonstrates his techniques for  detailing the vehicle and making sure that all the parts fit and flow  together with a theme. Finally, Alex discusses the value of using  reference as he adds elements to his futuristic vehicle to keep it  believable but relevant to its world. Instructor for this title: Alex Jaeger
In this series, Alex Jaeger demonstrates his  process for designing a futuristic military vehicle based on  descriptions from a science fiction screenplay.  In this second volume,  with an emphasis on the production pipeline, he shows how to break down a  three-quarter view of a vehicle design into orthographic views for a 3D  modeler, and then demonstrates the process for rendering that  three-quarter view into a final presentation piece in Adobe Photoshop?.  Alex begins with the side orthographic view, showing you exactly how to  correctly measure and position each element from your design. He leads  you through his workflow to then create top, front, and back views, as  well as alternates for "on-road" and "off-road" modes. Throughout the  orthographic demo, Alex focuses on keeping the design accurate, well  organized and easy for a 3D modeler to "read". He then moves on to  rendering the three-quarter view in Photoshop, adding details to the  line drawing and finishing with color, lighting, graphics,  photo-textures, scale cues and atmosphere to present the vehicle in its  world and bring the final design to life. Instructor for this title: Alex Jaeger

在这个系列中,亚历克斯展示了他的工艺Jaeger基于科幻剧本描述的未来军事车辆的设计。在第一卷中,他涵盖了构思阶段到完成三季度的详细视图中PS图象处理软件?亚历克斯讨论了他的设计理念,由他的汽车设计背景通知,他用关键的故事细节,激发他的决策。当他开始在PS图象处理软件素描,你会看到他的过程粗快的想法和选择那些想法是最成功的基于每个设计的视觉力量和如何坚持脚本的指南。亚历克斯然后挑选一个草图,发展成一个精致的三季度的视图绘图,并演示了他的技术,详细介绍了车辆,并确保所有的零件配合和流动的主题。最后,亚历克斯讨论了使用参考的价值,因为他增加了他的未来车的元素,以保持它的可信,但相关的世界。这个冠军教练:亚历克斯Jaeger
在这个系列中,亚历克斯展示了他的工艺Jaeger基于科幻剧本描述的未来军事车辆的设计。在这第二卷,在生产流水线的一个重点,他展示了如何打破车辆设计为正交视图3D Modeler一三季度看,然后演示过程呈现三季度查看Adobe PS图象处理软件最后一块演示吗?。亚历克斯从侧视图,显示你到底如何正确测量每个元素位置的设计。他会引导你通过自己的工作流程,然后创建前,前,后的看法,以及有“道路”和“越野”模式。在投影演示,亚历克斯专注于设计准确,有条理,便于3D建模的“读”。然后他继续在三季度PS图象处理软件渲染视图,添加细节,画线并完成色彩,照明,图形,图片纹理,规模的线索和气氛呈现在世界汽车带来最终的设计生活。指导
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riderfy 发表于 2018-1-14 16:48:11 | 只看该作者
板凳
阿潮Victor 发表于 2018-1-31 13:38:33 | 只看该作者
谢谢分享
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mayafox 发表于 2022-7-29 17:30:28 | 只看该作者
好教程
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