Creating a Jedi Game Character/创建一个绝地武士游戏模型
作者: Tom Isaksen
使用软件: 3ds Max, Photoshop, ZBrush, Misc
I decided to create a relatively simple video game character and record the whole process as part of a course I teach about characters for games. The character I chose was a female Togruta Jedi Master, inspired by Shaak Ti. The character took 23 hours to create, which I've compressed to 25 minutes of video. For a shorter 6 minute version, go here: http://youtu.be/N-bBYscPnJk
我决定创建一个相对简单的视频记录制作游戏角色的整个过程,作为我教授关于游戏人物的部分课程。我选择的这个角色是一个女性绝地大师,受莎克·提。这个角色花费23小时创建,我已经把过程压缩成25分钟的视频。较短的6分钟的版本,请到这里: http://youtu.be/N-bBYscPnJk
The final character is around 13,000 triangles, using one Diffuse, Specular, Normal and Gloss map. I created the character to work in Unreal Engine (UDK) and presented her using Marmoset Toolbag's render. She was designed with today's games in mind, so something that can run in your average game engine used for most PS3 or Xbox 360 games.
最终模型大概有13000个三角面,使用一个表面贴图、高光贴图、法线贴图和光泽贴图。我创建的角色为了工作在虚幻引擎(UDK),用Marmoset Toolbag渲染。她是为了今天的游戏而设计的,所以可以运行在你的游戏引擎用于大多数PS3或Xbox 360游戏。
My knowledge comes from working in the games industry for several years where I have created hundreds of characters for various AAA games, including the Hitman series. There are lots more tutorials and work on my website: http://www.characterink.com/
我的知识来自工作在游戏行业的年限,我已经创建了数百个角色为各种各样的AAA级游戏,包括Hitman系列。有很多教程和工作在我的网站:http://www.characterink.com/
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翻译by:ghostxx.com
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