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游戏角色拓扑Maya教程 Pluralsight – Retopologizing Game Characters in Maya
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  • 发布时间:2018-3-15 00:00
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游戏角色拓扑Maya教程 Pluralsight – Retopologizing Game Characters in Maya
在Maya中对次世代游戏角色人物做拓扑,讲解简单的多边形建模工具使用等
In this course, Retopologizing Game Characters in Maya, you’ll take a sculpted mesh and use Maya to create a lower-resolution game-appropriate mesh that will look like your design. You’ll start by learning the basics of getting a reference model created. Then, you’ll use several polygon modeling tools to edit your base geometry to better reflect the shapes and silhouettes of your reference model. Finally, you’ll use the Quad Draw tool in Maya to create a new topology for your character completely from scratch. By the end of this course, you’ll have a much better idea about some of the options you have in Maya for creating a new, game-ready mesh from a detailed sculp
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