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cgcookie - 3dsmax rendering Photoreal Car with VRay
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  • 发布时间:2015-9-22 20:38
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https://pan.baidu.com/s/1dEE20rn 提取密码:s7dx
cgcookie - 3dsmax rendering Photoreal Car with VRaycgcookie - 3dsmax用VRay渲染照片级的汽车一共四个部分,第1部分:我们将研究户外照片汽车渲染通过使用Chaos Group引擎。第2部分,我们将我们的工作更多的着色器/材料。第2部分,我们将讨论HDRI光影。第2部分,我们将工作在一些材质和一些次要的细节,然后我们会调整一点其他着色器作为汽车涂料、塑料、光玻,然后我们将努力获得最终的图像调整渲染的设置。This has parts 1-4
Part 1 :In Photoreal car with VRay we’ll take a look at outdoor photoreal car rendering done using Chaos Group engine. We’ll start using a Ferrari 3D model made for a tutorial on Blender Cookie website. We’ll see how to prepare it to be rendered, we’ll prepare a basic HDRI lighting rig to work with. Working on preliminary lighting and shading we’ll use the VRay RT engine able to give instant results during normal working session. In this way we’ll be able to work faster to achieve a good result. We’ll work on some of the shaders just to prepare a basic setup for car paint, glasses, tire, wheel, braking system etc etc.
Part 2 : In Photoreal car with VRay – Part 2, we’ll we’ll work on more shaders/materials. We’ll finalize the braking system using VRay Power shaders and procedural gradients, then we’ll do the same for all tires/wheels, and then we’ll work to have right materials on some metal logos, plastic parts and some glasses.
In Part 3 : of Photoreal Car with VRay series we’ll cover again HDRI lighting and shading. We’ll start making some changes to the illumination picking a better HDR image from the web and tweaking dome light parameters. Then we’ll go back at work on the shaders, first of all we’ll tweak the car paint setup to obtain a more realistic result and then we’ll work on various logo, front plastic grills, front lights shaders and then back on tires, wheels and braking system trying to achieve a more believable result. We’ll work a little bit on rendering setup too, adding ambient occlusion calculation to have better shadows/details contrast.
In Part 4 : of Photoreal Car with VRay, we’ll work at some materials on the back area and some minor details, then we’ll tweak a little bit other shaders as car paint, plastics, light glasses, and then we’ll work to obtain final image tweaking rendering setup. In a future tutorial we’ll talk about camera matching to put this car on a real life photo.
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