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ZB软件制作风格化森林雕刻教程Pluralsight Stylized Forest Sculpting in ZBrush
快速创建环境资产是任何数字艺术家的重要技能,尤其是在游戏和动画中,以程式化完成项目。在这个Zbrush风格化森林雕刻教程中,您将学习如何为视频游戏开发和动画雕刻风格化的岩石,树木和有机天然道具。首先,您将探索3ds Max内部的遮光技术,以制定您的作品外观的基础。然后,您将雕刻景观资产,例如悬崖面,大岩石和一棵大树。接下来,将通过创建风格化的草和树叶来填充细节,继续深入细节。最后,通过雕刻树皮和根结构来打磨英雄树,从而创造出几种独特的游戏资产以及成品艺术作品所需软件:Zbrush和3ds Max。
Being able to quickly create environment assets is an important skill for any digital artist, but especially in games and animation to help complete a stylized, completed project. In this course, Stylized Forest Sculpting in Zbrush, you'll learn how to Sculpt stylized rocks, trees, and organic natural props for video game development and animation. First, you'll explore the blackout technique inside 3ds Max to formulate the base of what your piece will look like. Then, you'll sculpt the landscape assets, such as a cliff face, large rocks, and a large tree. Next, you'll continue drilling into details by creating stylized grass and tree foliage to populate the top of your piece. Lastly, you'll polish up our hero tree by sculpting bark and the root structure, thus creating several unique game assets as well as a finished art piece. By the end of this ZBrush and 3ds Max tutorial, you'll be able to create your own stylized assets for video games or animation. Software required: Zbrush and 3ds Max. |
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