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FXPHD -Houdini水模拟特效教程
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  • 发布时间:2016-5-15 19:34
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10 Classes Project Files Included MP4
Title: FXPHD – HOU203 Water Effects in Houdini 11
Info:
This intermediate (pushing advanced) level course discusses fluid effects in Houdini. Profs Jonathan Gilbert and John Moncrief will help members become familiar with Houdini’s Dynamics Operators (DOPs) and the different fluid types: SPH, Voxel-Based and FLIP fluids. With this knowledge you will endeavor in a production oriented project to integrate a cg water fountain into a live action background plate. We will explore Houdini’s Rigid Body Dynamics (RBD) for collision detection, FLIP fluids for the bulk of the water effects, DOPs Forces for wind, foam and spray using some built in shelf tools (whitecaps) and lastly, lighting, shading, rendering and compositing the final image.
Gilbert is a freelance VFX artist with over six years of Houdini experience. He graduated with his MFA in 3D Animation and Visual Effects with a concentration in fluid dynamics from the Academy of Art University in San Francisco. He then worked at Side Effects Software Inc. building and teaching a series of basic and intermediate Pyro Effects classes in Santa Monica. More recently, Jonathan finished working on the last Harry Potter and the Deathly Hallows Part 2 as a Technical Director at Gradient Effects. He also is currently a Professor at the Academy of Art University in San Francisco, building and teaching Advanced Houdini.
Moncrief started working in VFX over ten years ago and has experience in Houdini, Maya, 3ds Max, After Effects, Shake, and just about every NLE you can think of. John just wrapped up 6 months working at Side Effects Software Inc. in Santa Monica where he created a library of Houdini training courses on FLIP fluids, DOPs and VOPs for industry professionals from various studios including Blizzard, Sony Entertainment and DreamWorks. He has one insane long-haired cat, horrible allergies, and is currently pursuing a Masters of Fine Art degree in Visual Effects at Savannah College of Art and Design in Atlanta.
10类项目文件包括MP4
标题︰数码— —胡迪尼11HOU203水影响
信息︰
这中间体(推先进)级课程讨论了流体的影响,在胡迪尼。教授乔纳森 ·吉尔伯特和约翰Moncrief将帮助成员熟悉胡迪尼的动力学运算符(扣分)和不同的流体类型︰SPH,基于体素模型与翻转的流体。有了这些知识你将奋进中生产面向项目融入生活的行动背景板的cg水喷泉。我们将探讨胡迪尼的刚性体动力学(RBD)的碰撞检测,FLIP流体水影响,扣分力量为风,大量泡沫和喷雾使用一些建在货架工具(白浪)和最后,照明,底纹,渲染和合成最终的图像。
吉尔伯特是经验的自由职业者的视觉特效艺术家与超过六年的胡迪尼。他以3D动画及视觉效果集中在流体动力学在旧金山大学艺术学院从他硕士毕业。他然后在副作用软件有限公司建设和教学基本和中间焰火效果类在圣塔莫尼卡的一系列工作。最近,乔纳森完成的工作在最后哈利· 波特与死亡圣器 》部分2作为梯度效应等的技术总监。他也是目前在学院的艺术大学教授在三藩市,建设和教学先进的胡迪尼。
Moncrief开始在视觉特效工作十多年前和具有经验的胡迪尼,玛雅,3ds最大之后的效果,摇摇头,,只是关于你能想到的每个非编。约翰刚刚结束了6个月,在圣塔莫尼卡,在那里他的胡迪尼库培训课程创建FLIP流体,扣分和业内专业人士从各种工作室包括暴雪、索尼娱乐公司和梦工厂的Vop副作用软件公司工作。他有一个疯狂的长毛猫,可怕的过敏,并正在谋求在萨凡纳的艺术与设计学院在亚特兰大的视觉效果的艺术硕士学位。
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