一品教程
Maya海模拟特效教程
ID:108931 | 复制链接 |
  • 发布时间:2016-5-16 23:05
  • 人       气:148
  • 回复数量:0
发新帖


10 Classes Project Files Included MP4
Title: FXPHD – MYA218 Bifrost Procedural Effects Platform
Info:
Bifr?st is a procedural effects platform that lets you generate photo realistic liquid simulations in Maya. Developed from the renowned Naiad technology, which has been used in many of the best blockbuster feature films including large scale water effects, Bifr?st was designed to provide artists with powerful and scalable liquid simulation tools using simple and efficient workflows.
In this course we will learn how to Combine Bifr?st accelerators, particle-based droplets and collision objects to create all types of liquids, like splashes and waves then preview the effect interactively in Viewport 2.0 in Maya.
For any FX TD or Maya Generalist Bifr?st will become an invaluable tool to create realistic fluid simulations at high detail. During this course we will be covering all the main areas of the new software including, background simulating, fluid containers, emitters, colliders, killplanes, setting attributes, Bifr?st droplets, diagnostic colours, painting Bifr?st attributes, adjusting shader attributes, increasing accuracy and resolution, meshing and rendering simulations. As well as tips on how to iteratively work according to directors comments to final a shot. By the end of the course you’ll have a firm understanding of Autodesk Bifr?st and how to produce amazing high detail simulations efficiently.
The course is taught by Liam Whitehouse who has been in the 3D and visual effects industry since 2003, graduating from Griffith University with a degree in industrial design. He has most recently worked as a Technical Director at Industrial Light and Magic where he completed work on Transformers 3. He has extensive experience using commercially available software for water simulations as well as experience using proprietary software available inside Lucasfilm for generating Rigid Body (Physbam), Gas Simulations (Plume) and particle simulations (Zeno). Liam has been recently teaching VFX at Griffith University Film School, and NUKEX at Queensland College of Art in Brisbane Queensland.
No class 9 in this release
10类项目文件包括MP4
标题︰数码— —MYA218海程序影响平台
信息︰
Bifr?st是一个程序性影响平台,使您可以生成照片实际液体模拟在玛雅人。由著名的奈德技术,已被许多最好的大片故事片,包括大型水影响,Bifr?st旨在为艺术家提供功能强大、可扩展的液体仿真工具使用简单和高效的工作流程。
在本课程中我们将学习如何向结合Bifr?st加速器,基于粒子的液滴和碰撞对象来创建所有类型的液体,像飞溅和波然后预览以交互方式中视区2.0在玛雅人的效果。
为任何FXTD或玛雅通才Bifr?st将成为宝贵的工具来创建实际的流体模拟在高细节。在这个过程中我们将涵盖新软件包括,背景模拟、流体容器、发射器、碰撞、killplanes、设置属性、Bifr?st水滴,诊断颜色,画Bifr?st属性,调整着色器的属性,增加准确度和分辨率的所有主要领域啮合和渲染模拟。以及小贴士如何迭代工作根据董事评论到最后一枪。课程结束后你将有坚实的了解欧特克Bifr?st以及如何有效地产生令人惊叹的高细节模拟。
该课程的教学是利亚姆 ·怀特豪斯3D和视觉特效工业2003 年以来,在工业设计学位格里菲斯大学毕业的人。他最近曾作为技术总监的工业光魔在那里他完成变压器3的工作。他有丰富的经验,使用商业上可用的软件为水模拟使用专有软件里面卢卡斯影业可用来生成刚体(Physbam)、气体模拟(羽)和粒子模拟(芝诺)经验。利亚姆 ·格里菲斯大学电影学院,视觉特效和昆士兰州布里斯班昆士兰艺术学院NUKEX一直最近教。
在此版本中没有类9
本站首发,永久链接:https://www.yipinsucai.com/thread-108931-1-1.html
  • 猜您喜欢
  • 热门素材
  • 下载排行
  • 最新资源

专注CG设计资料、素材、教程

十年行业经验,应有尽有

本站素材仅供参考,不得以任何方式用于商业用途

本站不存储任何资源,版权归原作者所有

如有侵犯任何第三方权益,请联系我们将及时予与删除

所有资源均来自互联网合法途径

站内教程及素材,请于下载24内删除,如需教程请至官方购买

关注我们:微信订阅号

Copyright   ©2012-2021  一品教程论坛技术支持:一品素材教程网     ( 蜀ICP备17010416号-1 )|网站地图 | 站点地图| 网站地图 | 网站地图