一品教程
TeamTreehouse –Maya 3D艺术教程
ID:108782 | 复制链接 |
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  • 发布时间:2016-6-8 15:13
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链接: http://pan.baidu.com/s/1pLKl3MN 密码: ksgc

TeamTreehouse – 3D Art with Maya LT
Info:
About this Course
If you are interested in creating 3D assets for games, and have never used 3D creation software before, this is a great place to start. This course explores the 3D art production pipeline as we model, texture, and export a game model into the Unity game engine.
We’ll be working with Maya, the premiere 3D software package from Autodesk to develop a 3D game model using 2D concept images as a starting point.
This course will explore useful polygonal modeling tools to establish the basic form of our prop, applying color and using texture maps to suggest different materials and surface properties. Learn to organize the Maya scene file, and export the final prop into Unity so that it can be integrated into a game. By the end of this course, you will have an arsenal of great modeling tools at your disposal that you can use to create assets based on your own designs.
What you’ll learn
– Working with Primitives
– Box Modeling Techniques
– Working with Colors and Textures
– Exporting Assets into Unity
TeamTreehouse— —与玛雅LT的3D艺术
信息︰
本课程的更多信息
如果你有兴趣创建3D资产为游戏,而且从未使用3D创作软件之前,这是一个伟大的地方开始。本课程探讨3D艺术生产管道我们模型,纹理,以及将一个博弈模型导出到Unity游戏引擎。
我们将工作与玛雅,开播3D软件程序包从Autodesk开发3D游戏模型使用2D概念图像作为一个起点。
本课程将探讨有用的多边形建模工具,可以建立我们的支柱的基本形式,应用颜色和使用纹理映射来显示不同的材料和表面性质。学会组织玛雅场景文件,并导出到统一的最后支柱,以便它可以集成到一个游戏。通过这门课程结束时,您将拥有阿森纳很好的建模工具在您您可用于创建您自己的设计基于资产的处置。
你将学到什么
— —与原语的工作
— —建模技术的框
— —使用颜色和纹理
— —将资产导出到统一
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