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琳达-3ds Max风格化的动画环境
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  • 发布时间:2017-3-5 20:52
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链接: https://pan.baidu.com/s/1cpc02a 密码: iauz

Lynda - 3ds Max: Stylized Environment for Animation
Size: 1.15 GB | Duration: 4h 45m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English
Stylized art is used for both games and films, and in both scenarios, the intricate, detailed final animation often starts with a reference image. That's where this course starts too—analyzing a reference image to kick off an animation workflow in 3ds Max that results in a fully stylized, animated environment. Join Zaheer Mukhtar he takes you through each step. First, Zaheer explores artistic ways to block out the basic forms of your structure, such as using exaggerated proportions and irregular, tilted shapes. Next, he shows how to add details to the forms. Then he demonstrates how to add the more stylized elements including textures, imported materials, color refinements, and lighting. He wraps up the course by wrapping up the workflow, making final render passes and preparing the scene for export. Along the way, he covers art creation, modeling, compositing, and more.
Topics include:
* Exploring the elements of stylization
* Analyzing a reference image
* Blocking out basic shapes
* Reshaping forms
* Creating details
* Creating stylized elements
* Creating materials in 3ds Max
* Color correcting materials
* Preparing materials for export
* Importing elements into a scene
* Adding lights to a scene
* Setting up V-Ray Renderer
* Fixing issues with renders and lights
* Compositing render passes in Photoshop
琳达-3dsMax︰风格化动画的环境
大小︰1.15GB|持续时间︰4 h45 m|视频︰AVC(.mp4)1280 × 72030fps|音频︰AAC48 KHz2 通道
类型︰电子学习|级别︰中级|语言︰英语
程式化的艺术用于游戏和电影,并在这两种情况下,往往错综复杂,详细最终动画开始与参考图像。这就是这门课程也开始的地方— — 分析参考映像来开球动画工作流程在3dsMax,结果在完全程式化,动画环境。加入查希尔穆赫塔尔他带你穿越每一步。首先,查希尔探讨了艺术化的方式来阻挡你的结构,如使用夸张的比例和不规则、倾斜形状的基本形式。接下来,他演示如何向窗体添加细节。然后他演示如何添加更程式化的元素,包括纹理,进口材料,颜色改进和照明。他结束了工作流,最终渲染传球和现场准备出口裹课程。一路上,他涵盖了艺术创作、建模、合成和更多。
主题包括︰
*探索程式化的元素
*分析参考图像
*阻挡基本形状
*重塑形式
*创建详细信息
*创建风格化元素
*创建材料在3dsMax
*修正材料的颜色
*准备材料出口
*将元素导入一个场景
*添加灯光到场景
*V-Ray渲染器的设置
*修复问题呈现和灯
*合成渲染通道在Photoshop中
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