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Pluralsight - Establishing a Texturing Pipeline Between MARI and Maya
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  • 发布时间:2017-7-3 22:54
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链接: https://pan.baidu.com/s/1miwWbI4 密码: xv91

Pluralsight - Establishing a Texturing Pipeline Between MARI and Maya
Size: 952.92 MB | Duration: 2 hrs 47 mins | Video: AVC (.mp4) 1024x768 15fps | Audio: AAC 44KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English | + Exercise files
This course is specifically designed to target Maya users and teach them how they can quickly and effectively move their assets over into MARI for texture painting and then back into Maya.
MARI is a powerful, dedicated texture painting application that is used in the Film, VFX, and games industries. In addition to its robust tools for painting textures, one thing that MARI excels at is working back and forth with one of the most popular 3D packages in Maya. In this course, Establishing a Texturing Pipeline Between MARI and Maya, you'll focus on preparing geometry for textures in Maya. First, you'll learn about some strategies for UV layout, selection sets, and then how you can use MARI's mGo plugin to send your assets to MARI for painting. From here, you'll move over into MARI and first learn some basic information about projects, the user interface, navigation, and keyboard shortcuts. Once you've finished painting your textures, MARI provides some options for you in terms of what's next. First, ypu'll cover the MODO renderer inside of MARI and you'll learn how to take renders right inside of the application. Next, you'll learn how to quickly move your textured project back into MARI using the mGo plugin. This course will wrap up back in Maya as you learn how to work with mGo shading networks and multi-tile textures. By the time you finish this course, you should have a good understanding of how easy it is to move your Maya assets over into MARI so you can paint some amazing textures for them and then get them back into Maya.
Software required for the course: Mari and Maya.
Pluralsight-在玛丽和玛雅之间建立一个纹理管道
面积: 952.92 mb |持续时间: 2 小时47分钟 |视频: mp4 (.) 1024x768 15fps |音频: aac 44KHz 2ch
体裁: 电子教学 |水平: 中级 |语言: 英语 |+ 练习文件
本课程专门针对玛雅用户, 并教他们如何快速有效地将他们的资产转移到玛丽的纹理绘画, 然后再回到玛雅。
玛丽是一个强大的, 专用的纹理绘画应用, 是在电影, 特效, 和游戏行业使用。除了它的强大的绘画纹理的工具, 玛丽擅长的一件事是与玛雅最流行的3D 包之一来回工作。在这门课程中, 建立一个在玛丽和玛雅之间的纹理管道, 你将集中在玛雅的纹理准备几何。首先, 您将了解一些策略的 uv 布局, 选择集, 然后如何可以使用玛丽的 mgo 插件发送您的资产到玛丽的绘画。从这里, 您将移动到马里, 并首先了解有关项目、用户界面、导航和键盘快捷键的一些基本信息。一旦你完成了你的纹理绘制, 玛丽为你提供了一些选项, 根据下一步。首先, 你将涵盖在马里内部的 modo 渲染器, 您将学习如何在应用程序中呈现正确的渲染。接下来, 您将学习如何快速移动您的纹理项目回到玛丽使用 mgo 插件。本课程将在玛雅, 当你学习如何使用 mgo 着色网络和 multi-tile 纹理。当你完成这门课程, 你应该有一个很好的理解是多么容易将你的玛雅资产转移到玛丽, 所以你可以为他们画一些惊人的纹理, 然后让他们回到玛雅。
课程所需的软件: 玛丽和玛雅。
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