链接: https://pan.baidu.com/s/1FOblgp7Sh3odqfQMH7gMtw 密码: vb2e
MP4 | Video: h264, 1280x720 | Audio: AAC, 48 KHz, 2 Ch | Duration: 2h 4m | 1.11 GB
Genre: eLearning | Language: English + .VTT | + Resource Files | Last updated 5/2018 | $139.99
Learn Intermediate Unity and C# (Singletons, Events, Inheritance, Coroutine and more) by creating Snake step by step!
What Will I Learn?
Use Coroutines to create efficient waiting code without halting the entire process
Use Inheritance to extend, modify and reuse behavior
Create Singleton generic class to easily make desired classes as singletons
Control UI via Events
You Events to control GameState (the game's State Machine)
Re-create a simple classic from the Nokia 3310
Learn methods to structure your game in a way that better follows SOLID principles
Requirements
Basic C# Knowledge
Basic Unity Knowledge
Description
This course is for anyone who wants to learn about different code practices in Unity.
While re-creating a classic will look at different ways to implement the features needed and you will learn how to use:
Coroutines
Events
Enums
Inheritance
Singletons
and more!
This means you will learn intermediate Unity (2018) features along with intermediate C# while having fun re-creating an iconic classic from the Nokia 3310!
You will also learn how to make your UI and Player input independent from game logic by using events and static properties.
This course will teach you step by step how to do everything needed to re-create a basic Snake game using Unity.
No code is prewritten, I will write every single line of code with you!
Who is the target audience?
Beginner Unity developers who want to create a game while learning about some common code practices
People who want to learn about Coroutines, Events, UI, State Machines, Enums, Inheritance, Managers, Player Input and more
Aspiring Unity developers who want to try to create a simple game
MP4视频:H264,1280x720*音频:AAC,48 kHz,2 CH持续时间:2H 4M×1.11 GB
类型:EXCELL语言:英语+ VTT +资源文件,最后更新5/2018×139.99美元
通过逐步创建蛇来学习中间的统一性和C *(单项、事件、继承、Coroutine和更多)!
我将学到什么?
使用协同程序创建高效的等待而不中断整个进程
使用继承来扩展、修改和重用行为
创建Sigelon泛型类,方便地将所需的类作为单体
通过事件控制UI
你的事件来控制游戏(游戏的状态机)
从诺基亚3310重新创建一个简单的经典
学习方法以更好地遵循坚实的原则来构造你的游戏
要求
基本C知识
基本统一知识
描述
这门课是给任何想学习统一中不同实践的人的。
而重新创建一个经典将着眼于不同的方式来实现所需的功能,您将学习如何使用:
协同程序
事件
枚举类型
遗传
独生子女
还有更多!
这意味着你将学习中间团结(2018)的特点,同时中间C,同时有乐趣重新创建一个标志性经典从诺基亚3310!
您还可以通过使用事件和静态属性来学习如何使UI和播放器输入与游戏逻辑无关。
本课程将一步一步教你如何做一切需要重新创建一个基本的蛇游戏使用团结。
没有被预先编写,我会和你一起写每一行!
谁是目标受众?
初学者联合开发人员想要创建一个游戏,同时学习一些常见的实践
想了解协同程序、事件、UI、状态机、Enums、继承、管理器、播放器输入等的人
有抱负的统一开发者想要尝试创建一个简单的游戏 |
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