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Cinematic Design in Unity with Cinemachine and Timeline
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  • 发布时间:2018-1-15 09:41
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链接: https://pan.baidu.com/s/1z6zSYjkAPvjDQu-09ie_Iw 密码: mssr

MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | + Exercise Files
Level: Intermediate | Released: 17 Jul 2018
Duration: 1h 47m | 1.01 GB
Unity is a great program to use for creating and integrating cut scenes into your game. This course will teach you how to create cutscenes with Unity, starting at the preproduction phase.
Cut scenes are an excellent way to communicate important information to your players while adding extra polish to your game, but developers often don’t know where to start when it comes to designing and implementing them. In this course, you'll learn the principles of narrative design and how to create cut scenes using Unity. First, you’ll review design documents to understand what you need to tell the player in the scene, and storyboard out your designs. Then, you’ll move into Unity and use Timeline and Cinemachine to recreate your storyboard in the engine. Finally, you’ll take these new tools a step further by building a small triggered cut scene event. By the end of this series, you’ll feel more confident about designing cut scenes for your own game, and using the suite of cinematic tools available in Unity.
MP4视频:H264,1280X720音频:AAC,44.1千赫,2 CH
体裁:语言学习:英语+练习文件
级别:中级释放:17 JUL 2018
持续时间:1H 47米×1.01 GB
Unity是一个伟大的程序,用于创建和集成切割场景到您的游戏。本课程将教你如何在前期制作阶段创建具有统一性的动画场景。
裁剪场景是向玩家传达重要信息的一种很好的方式,同时在游戏中添加额外的润色,但开发人员常常不知道在设计和实现它们时从何处开始。在本课程中,你将学习叙事设计的原理以及如何使用统一创建切割场景。首先,你将回顾设计文件,了解你需要告诉玩家在现场,故事板出你的设计。然后,你会进入统一,并使用时间线和电影公司重新创建你的故事板在引擎。最后,你将通过建造一个小型的触发场景事件来进一步使用这些新工具。在本系列的结尾,你会对设计自己的游戏的剪裁场景更有信心,并使用Unity中可用的一套电影工具。
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