链接: https://pan.baidu.com/s/1d0GxhIJ55CE6VHmN5R37kg 密码: chxs
Duration 4h 2m Project Files Included MP4
Game Prop Texturing Fundamentals 2018
Info:
Released: 20 Jul 2018
In this course, you’ll learn how to successfully create a beautiful textured prop ready for modern game development using 3D Studio Max 2017, Substance Painter 2 and Unity 5. Software required: zbrush 4r7, Substance Painter 2, 3Ds Max 2017, Unity 5.
Creating the best prop model for video game development can be a complex task to fully understand. There are polycounts, unwraps, baking, textures, and many other things which all need to be set up correctly, otherwise your final in-game prop will look flawed. This course, Game Prop Texturing Fundamentals, will help you solve and understand those various difficult concepts. You will learn how to create a simple and effective low poly model and what kind of polycount or triangle count you should have. You’ll also learn how to unwrap and bake details from your high poly model perfectly in Substance Painter. Finally, you’ll create textures inside Substance Painter using many procedural methods to create a game prop that you can import into Unity 5. By the end of this course, you’ll be able to create detailed props that are ready for game development environments.
Software required: zbrush 4r7, Substance Painter 2, 3Ds Max 2017, Unity 5.
持续时间4H 2M项目文件包括MP4
游戏道具纹理基础2018
信息:
发布:20六月2018
在本课程中,您将学习如何使用3D Studio MAX 2017、材质画家2和Unity 5成功地为现代游戏开发创建一个漂亮的纹理支柱。软件要求:ZBrush 4R7,实体画家2,3DS MAX 2017,Unity 5。
为视频游戏开发创建最佳的PROP模型可能是一个复杂的任务,需要完全理解。有多个计数,解包,烘焙,纹理,以及许多其他需要正确设置的东西,否则你的最终游戏中的道具将看起来有瑕疵。这个课程,游戏道具纹理基础,将帮助您解决和理解这些不同的困难概念。您将学习如何创建一个简单而有效的低多边形模型和什么样的多枝或三角形计数,你应该有。您还将学习如何打开和烘烤细节从你的高多边形模型完美的实体画家。最后,您将使用许多过程方法在实体画师中创建纹理,以创建可以导入Unity 5的游戏道具。在本课程结束时,您将能够创建为游戏开发环境做好准备的详细道具。
软件要求:ZBrush 4R7,实体画家2,3DS MAX 2017,Unity 5 |
本站首发,永久链接: https://www.yipinsucai.com/thread-101530-1-1.html
|