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Flippednormals – Modeling characters for games
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  • 发布时间:2018-5-4 16:53
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链接: https://pan.baidu.com/s/1Ux3eG4wUoLW24eSOh3zlQA 密码: sjz4

Duration 5h Project Files Included MP4
Title: Flippednormals – Modeling characters for games
Info:
Modeling Characters for Games
In this game art tutorial, you’ll learn everything you need to know in order to model high-end characters for games. Gavin will take you through all the steps and will guide you on your journey to becoming a better game artist. There’s more than 5 hours of quality training in this series, covering everything you need to know in order to get started with modeling for games.
Character Design
One of the hardest aspects of any character is the character design phase. Gavin covers his entire thought process when it comes to the character design – from creating a backstory, to in-depth sculpting techniques.
Topology
Learn how to do efficient face topology using Topogun. Gavin goes through all the steps, showing you how to make clean and good topology – which is ready for AAA games.
Clothing and Costume
Making clothing and costumes is always incredibly tricky to get right, but after watching this series, you’ll feel a lot more comfortable starting your own costumes. Learn how to use Insert Mesh Brushes in ZBrush to speed up making zippers and buttons.
Presenting Your Work
At the end of the series, you’ll learn how to present your work in a professional manner, using Marmoset Toolbag. A good presentation can really make a huge difference, and the skills you learn will make your work shine.
Final Character Included
Get a unique look into an industry standard character – ready for an AAA game. One of the best ways to learn is to look through scene files where you can reverse engineer the choices made. You’ll have access to all the final files created by Gavin Goulden – including the final low poly character, the generic base mesh and the high poly ZBrush file.
Industry Veteran
Currently working as a Lead Character Artist at Insomniac Games, Gavin Goulden is one of the most veteran game artists out there today! He worked as a lead artist on Bioshock Infinite and has a heavy resume under his belt. Check out more of Gavin’s amazing work on his ArtStation page.
Software Used
ZBrush 4R8
TopoGun 2.0
3ds Max 2016
Marmoset Toolbag
Files Included
Final ZBrush Project File
Low Poly Final Model
Generic Base Mesh
Marmoset Project
Chapter List
00 – Intro
01 – Working From a Base Mesh
02 – Additional Base Mesh Work
03 – Sculpting the Face
04 – Sculpting the Arms
05 – Sculpting Clothing
06 – Sculpting Armor
07 – Detailing the Model
08 – Hair Sculpting
09 – Retopology of the Vest
10 – Retopology of the Face
11 – Topology Discussion
12 – Presenting your work in Marmoset
持续时间5h项目文件包括MP4
标题:翻转法线——游戏的人物塑造
信息:
游戏角色建模
在这个游戏艺术教程中,你将学习你需要知道的一切,以模拟游戏的高端人物。加文将带领你完成所有的步骤,并指导你的旅程,成为一个更好的游戏艺术家。在这个系列中有超过5小时的质量训练,涵盖了你需要知道的一切,以便开始游戏建模。
文字设计
任何角色中最难的一个方面是角色设计阶段。加文涵盖了他的整个思想过程,当涉及到人物设计-从创建一个后台,到深入的雕刻技术。
拓扑
学习如何使用TopGun进行高效的人脸拓扑结构。加文经历了所有的步骤,告诉你如何制作干净和良好的拓扑结构,这是为AAA游戏做好准备的。
服装与服装
制作服装和服装总是很难做到正确,但是看了这一系列之后,你会感觉舒服多了。学习如何在ZBrush中使用插入网眼刷来加快拉链和按钮的制作速度。
展示你的作品
在本系列的最后,你将学习如何用专业的方式展示你的作品,使用狨猴工具包。一个好的演讲真的会有很大的不同,你学到的技能会让你的作品更光彩照人。
最终人物包括
获得一个行业标准人物独特的外观-为AAA游戏做好准备。最好的学习方法之一是浏览场景文件,在那里你可以逆向设计所做出的选择。您可以访问由Gavin Goulden创建的所有最终文件,包括最终的低多边形字符、通用基础网格和高多边形Zrush文件。
行业资深人士
目前,作为一个主角字符艺术家在失眠症游戏,Gavin Goulden是最资深的游戏艺术家今天在那里!他在BioHooCiver无限公司担任首席艺术家,在他的腰带下有一份沉重的简历。查看更多加文的惊人作品在他的艺术网站页面。
软件使用
ZBrush 4R8
拓扑2
3ds max 2016
狨猴工具包
文件包括
最终ZBrush项目文件
Low Poly最终模型
通用基础网格
狨猴计划
章节列表
00 -介绍
01 -从基础网格工作
02 -额外的基础网格工作
03 -雕刻脸部
04 -雕刻手臂
05 -雕塑服装
06 -雕刻盔甲
07 -详细描述模型
08 -毛发雕刻
09 -背心的重新拓扑结构
10——人脸的重拓扑
11拓扑讨论
12 -在狨猴中展示你的作品
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