一品教程
Stylized Forest Sculpting in ZBrush
  • 百度链接:请在正文中查找
  • 提取码:请在正文中查找
  • 阿里云(不限速):
  • 天翼链接(不限速):
  • 天翼提取:
  • 115链接:
  • 备用地址:
  • 解压密码:
  • 资源类型:
  • 文件大小: MB
  • 发布时间:2018-3-7 22:26
  • 人       气:185
  • 回复数量:0
发新帖
链接: https://pan.baidu.com/s/1bHlyLEuU9mkSrUlHdGWY2A 密码: iv72

MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English
Level: Intermediate | Released: 3 Aug 2018
Duration: 3h 15m | 1.01 GB
In this course, we will cover how to sculpt Stylized Rocks and Trees inside ZBrush. We will cover the best brushes, alphas, and techniques to use for best results when it comes to stylized nature.
Being able to quickly create environment assets is an important skill for any digital artist, but especially in games and animation to help complete a stylized, completed project. In this course, Stylized Forest Sculpting in Zbrush, you'll learn how to Sculpt stylized rocks, trees, and organic natural props for video game development and animation. First, you'll explore the blackout technique inside 3ds Max to formulate the base of what your piece will look like. Then, you'll sculpt the landscape assets, such as a cliff face, large rocks, and a large tree. Next, you'll continue drilling into details by creating stylized grass and tree foliage to populate the top of your piece. Lastly, you'll polish up our hero tree by sculpting bark and the root structure, thus creating several unique game assets as well as a finished art piece. By the end of this ZBrush and 3ds Max tutorial, you'll be able to create your own stylized assets for video games or animation. Software required: Zbrush and 3ds Max.
MP4视频:H264,1280X720音频:AAC,44.1千赫,2 CH
体裁:语言学习:英语
中级:释放:3八月2018
持续时间:3H 15m×1.01 GB
在本课程中,我们将介绍如何在ZBrush内部雕刻程式化的岩石和树木。我们将涵盖最好的画笔,AlpAs,和技术,以达到最佳效果时,谈到程式化性质。
快速创建环境资产是任何数字艺术家的一项重要技能,尤其是在游戏和动画中帮助完成一个风格化、完整的项目。在这个过程中,风格化的森林雕塑在ZBrush,你将学习如何雕刻程式化的岩石,树木,和有机的自然道具的视频游戏开发和动画。首先,你将探索3ds马克斯内部的停电技术,以确定你的作品将是什么样的基础。然后,你会雕刻景观资产,如悬崖面,大石头,和一棵大树。接下来,你将继续钻研细节,通过创建风格化的草和树叶来填充你的作品的顶部。最后,你会通过雕刻树皮和根部结构来美化我们的英雄树,从而创造出一些独特的游戏资产以及一件已完成的艺术品。在ZBrush和3DS马克斯教程的末尾,您将能够为视频游戏或动画创建您自己的程式化资产。软件要求:ZBrush和3DS Max。
本站首发,永久链接:https://www.yipinsucai.com/thread-101438-1-1.html
收藏0 0 反对0
分享
  • 猜您喜欢
  • 热门素材
  • 下载排行
  • 最新资源

微信订阅号

Copyright   ©2012-2021  一品教程论坛技术支持:一品素材教程网  站点帮助   ( 蜀ICP备17010416号-1 )|网站地图 | 站点地图| 网站地图 | 网站地图