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3DMotive – Dreadnought Texturing Volume 4
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  • 发布时间:2018-2-23 22:07
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链接: https://pan.baidu.com/s/1X2YH4PZxdxK00y7BBpHWKA 密码: kh92

Duration 1h 18m Project Files Included MP4
Title: 3DMotive – Dreadnought Texturing Volume 4
Info:
After creating a mesh, in this case a mechanical Dreadnought, it’s not enough to simple have a greyscale model…now comes texturing! Texturing models can be a daunting task because there are so many tools/programs geared towards creating texturing that are stylized or physically based, it can be confusing. Photoshop, a standard in texturing, is the simplest, most direct method to create first a colour base and then add details, via masks, to the colours for better realism. Once the model has a base diffuse/albedo, we can then still use Photoshop to create the glossiness and metal maps to support PBR workflows without requiring any third party (or more expensive) program to create acceptable end results. One need only understand the PBR basics to understand how using simple Photoshop filters and masks can help create the needed details to make our model look dirty/rusty and worn as nothing looks faker or more phoney than perfect colours on a Dreadnought mechanical robot that has seen many battles. So, we’ll be able to first create a base diffuse/albedo so we have the colour scheme for the mech and then we’ll focus on creating the detailing/dirt/grime needed to help give the diffuse/albedo a more ‘lived in’ quality. Masking is an integral part of Photoshop’s suite of tools and we’ll be using it to help with our coluors as well as our metals.After we established our colour palette, it’ll then be deciding which parts of the mech are metallic, which are rubber and which are plastic so we can use Photoshop to help create the different textures needed for the PBR pipeline.
MP4文件包括项目持续时间1h 1800万
–标题:3dmotive变形4卷…
信息:
后创建一个网格,你可以在本案例的机械,它是不够的一个简单的模型来greyscale ...now变形!daunting变形模型可以工作,因为有这么多的工具/程序是创建纹理的二分法对stylized或物理,它可以到位。Photoshop变形A标准是最简单,最直接的方法,创建第一彩色基地然后添加细节,通过面具的颜色,为更好的现实主义。一旦有一个基地,扩散/反照率模型,然后,我们可以使用Photoshop创建安静的光泽度地图-所有可用的工作流程图和金属的支持,没有任何第三方的观点(或更昂贵的)程序创建可接受的最终结果。一只需要理解的基础知识,简单明白,PBR和面具的使用Photoshop创建的CAN过滤器需要细节来帮助使我们肮脏生锈的旧模型的外观和/或更多的骗子什么看起来是完美的颜色。phoney on a……有许多机械机器人战斗的湖泊。因此,我们可以先创建一个基地,所以我们有弥漫性/反照率的颜色计划的机制,然后我们将专注于创造的细节/泥土/污垢去帮助给弥漫性/反照率更是在生活质量。掩蔽是一个整体的一部分,Photoshop的工具,我们将使用它来帮助我们与我们的工作人员coluors金属。我们建立我们的调色板,然后这将是决定这是金属配件的机构,这是橡胶和塑料,这是我们可以使用Photoshop这样的To创建不同的纹理需要帮助的PBR的管道。
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