一品教程
From photo to 3D model. Photogrammetry tutorial series.
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  • 发布时间:2018-6-9 06:00
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链接: https://pan.baidu.com/s/1WrOZy92W2UqNFW59fq6Fpw 密码: efwe

Duration: 4,5hr | Video: h264, yuv420p, 1280x698 30fps | Audio: aac, 44100 Hz, 2 ch | 4.8 GB
Genre: eLearning | Language: English
In this series We will use Photoshop Camera RAW for color correcting Our photos and save them as JPG files, then We will go to Agisoft Photoscan, to generate our model. Masking photographs, aligning, generating dense point cloud data, clean that data, generate mesh, textures. We will also merge chunks, because this object need to be done from two scans. Main part of the trunk, and bottom part which was covered, because it need to stand this way.
Then We will go to Zbrush, for fixing scan errors. Decimating our scan to get usable mesh, and bake displacement maps for later use in Blender/Cycles and it's new Principled Shader. Before rendering We will also use Substance Designer and Painter to make PBR textures and off course Photoshop for some cloning and relighting.
时间:4,5hr |:H264视频,yuv420p 30fps,1280x698 | AAC音频:44100 Hz,2,CH | 4.8 GB
类型:|语言:英语学习
在这里,我们将使用Photoshop系列相机RAW色彩校正和我们的图片保存为JPG文件的他们,然后我们会去agisoft photoscan Generate,我们的两个模型。屏蔽photographs调,发电,密点云数据清理,数据textures Generate网格。我们也会chunks MERGE,因为这两个对象的需要。从二维扫描。主方的主干,是党和底盖,因为它不需要这种方式。
然后,我们将去ZBrush的,固定的扫描错误。我们decimating扫描得到usable网、烘烤和位移的地图,后来使用的搅拌机/周期和它的新principled着色器。我们也将体现在物质的使用,使设计师和画家textures PBR和关闭Photoshop课程的一些克隆和重光照。
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