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教程中文名称:3dsmax高级游戏场景建模实例制作视频教程
教程英文名称:PLURALSIGHT CREATING GAME-READY MODULAR STRUCTURES IN 3DS MAX
教程出品机构:PLURALSIGHT
教程时长:2小时58分
教程格式:MP4 附工程源文件
教程使用软件:ZBrush, Unreal Engine 4, 3ds Max, xNormal
教程作者:Dan Cox
教程语言:英语
PLURALSIGHT CREATING GAME-READY MODULAR STRUCTURES IN 3DS MAX
Breaking down a modular structure into a game ready asset can be tricky if you want to maintain the ability to reuse the mesh frequently. Reusing a mesh is often not discussed in detail, but it is very technically challenging the first time. In this course, Creating Game-ready Modular Structures in 3ds Max, you’ll look at how to get the best reuse from your model and make as many different shapes as possible to fit in the game. First, you’ll learn how to look at the tools for optimizing a low-poly model. Next, you’ll learn how to create a mesh that is easily repurposed. Then, you’ll learn how to quickly and easily unwrap a complex asset. Finally, you’ll learn how to turn your original structure into a new and unique design. By the end of this course, you’ll know how to get a great modular structure into your next game. Software required: ZBrush, Unreal Engine 4, 3ds Max, xNormal. |
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