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Lynda - Unity2D游戏学习教程
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  • 发布时间:2016-9-7 21:42
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链接: http://pan.baidu.com/s/1ccHGjc 密码: 9t94

Lynda - Unity 5 2D: Advanced UI (updated Sep 06, 2016)
Size: 357 MB | Duration: 2h 20m | Video: AVC (.mp4) 1280x720 15&30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English
One of the most important aspects of any game is its UI. Your players spend the majority of their time navigating between different game screens, selecting options, and reviewing game progress. This course addresses some ways to build and design the user interface of a game with Unity's new UI system. Here you'll tackle the start screen, game over screen, difficulty window, and virtual keyboard—common components of most popular 2D and 3D games. Unity expert Jesse Freeman helps you design your UI using custom prefabs (reusable UI elements), UI components such as windows and buttons, simple buildup animations, and transitions. He also helps you create a window manager to guide changes and relationships between windows, and extend the window system with a custom Unity editor that lets you standardize window display and navigation throughout your game.
Topics include:
* Creating Unity prefabs: fonts, colors, buttons, and labels
* Adding a title, credits, and buttons to the start screen
* Adding a game over screen
* Creating animated stats for the game over screen
* Transitioning between windows
* Building a keyboard window
* Mouse, keyboard, and controller navigation
* Building a custom Unity editor for managing in-game windows
* Adding a window to select difficulty level
琳达-团结52D︰先进的UI(更新Sep06,2016年)
大小︰357MB|持续时间︰2 h20 m|视频︰AVC(.mp4)1280 x 72015 及 30 fps|音频︰AAC48 KHz2 通道
类型︰电子学习|级别︰中级|语言︰英语
任何一场比赛的最重要方面之一是它的UI。你的球员会花很多时间不同游戏屏幕之间导航,选择选项,并审查游戏进度。本课程讨论了一些如何建造和设计一个游戏与统一的新UI系统的用户界面。在这里你会解决开始屏幕,游戏结束屏幕、困难窗口和虚拟键盘 — — 常见的最受欢迎的2D和3D游戏的部件。统一专家杰西 ·弗里曼可帮助您设计您的UI使用自定义预置(可重用UI元素),UI组件,如windows和按钮,简单累积动画和过渡效果。他还可以帮助您创建一个窗口管理器来指导窗口,之间的变化及其相互关系和扩展窗口允许您自定义Unity编辑器系统规范窗口显示和导航整个你的游戏。
主题包括︰
*创建统一预置︰字体、颜色、按钮和标签
*向开始屏幕添加标题、信贷和按钮
*添加一个游戏在屏幕上
*创建动画统计数据在屏幕上的游戏
*Windows之间的转换
*建立一个键盘窗口
*鼠标,键盘和控制器导航
*为管理游戏中窗口建设统一的自定义编辑器
*添加一个窗口来选择难度级别
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