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在搅拌机中创建 3D 环境
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  • 发布时间:2014-12-20 13:17
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Creating 3D environments in Blender
MP4 | Video: 1280x720 | 97 kbps | 44 KHz | Duration: 28 Hours | 5.10 GB
Genre: eLearning | Language: English
This course helps you creating wonderful environment scenes, organizing your workflow, and find the right inspiration.
A very unique Blender 3D course about the creation of environments, taught by environment artist Rob Tuytel. Through out each of the many lessons you are introduced to the powerful and free Blender 3D program. After becoming familiar with the Blender user interface, students will learn how to create a landscape design from scratch. Additional videos in this series teach students how to apply materials, lights and even advanced node systems to their models. Finally, this series will show students how to make an organization plan and create a very advanced environment scene including buildings and characters.
You will learn:
We start with installing Blender and making some simple objects. We get in touch with the Blender interface and I will show the most used buttons in this course.
We continue with making a fence and add a simple wood texture. You will get in touch with the UV image editor and learn how to apply textures on your model. Then I will explain the material editor and show how nodes work. You will learn how to make a simple shader combination to add moss on the fence. I will also show some other shaders like transparency and translucency.
After these lessons we start with the building process, first making a simple building, but after making some progress we will start creating more advanced buildings, including ornaments.
After completing the buildings, we start with the nature part and I will explain how to make grass, flowers, weed, rocks and trees. We will use 'The Grove 3D' to generate trees. After the nature part we will make a landscape scene and add all the objects including a sand path with water puddles.
After the nature chapter we will focus on atmosphere and lighting, using the point and sun lamp to make a light setup. We will also use an environment map to light the scene. In the end we will use some atmosphere fog to create mist in the scene.
Then it's time to create the final scene, we start from scratch and use a scene map as a reference and make a rough setup. From that point we build the scene and face all the challenges that comes with environment modeling. In the end we do a final review and finalize the scene.
在搅拌机中创建3D环境
MP4|视频:1280 x 720|97kbps|44kHz|持续时间:28小时|5.10GB
类型:电子学习|语言:英语
本课程将帮助您创造美好环境场景,组织您的工作流,并找到正确的灵感。
创造环境,环境艺术家RobTuytel教非常独特搅拌机3D课程。通过出的许多经验教训每个向您介绍的功能强大且免费的搅拌器3D程序。后变得熟悉搅拌器的用户界面,学生将学习如何从头开始创建一个景观设计。在本系列的其他视频教导学生如何将材料、灯光和甚至先进的节点系统应用到他们的模型。最后,这一系列将显示学生如何使组织计划和创建一个非常先进的环境场景,包括建筑物和字符。
您将了解:
我们开始安装搅拌机和制作一些简单的对象。我们取得联系搅拌器接口,并将在本课程中显示最常用的按钮。
我们继续制作的栅栏,并添加一个简单的木材纹理。你将会接触紫外线图像编辑器和学习如何在您的模型上应用纹理。然后我将解释材质编辑器,并显示节点是如何工作的。您将学习如何使简单着色器组合添加在篱笆上的苔藓。我还将展示一些其他材质如透明和半透明。
之后这些经验教训,我们开始与建设过程中,首先制作一个简单的建筑,但之后取得了一些进展,我们将开始创建更先进的建筑,包括饰物。
完成后的建筑,我们开始与自然界的一部分,我将解释如何使草、花、杂草、岩石和树木。我们将使用'TheGrove3D'生成树。后自然的一部分我们将使景观场景并添加包括砂与水水坑路径的所有对象。
后自然章我们将着重气氛和照明,使用点和太阳灯,使光源的设置。我们还将使用环境映射来照亮这个场景。最后我们将使用一些大气雾在场景中创建雾。
那么就是时候创建最后的场景中,我们从零开始和使用场景地图作为参考,使粗糙的安装程序。从这一点我们生成的情景和面对带有环境建模的所有挑战。最后我们做最后的审查,最后确定现场。
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沙发
申温清-Hill 发表于 2018-10-14 09:27:33 | 只看该作者
good job
板凳
luxiaoying 发表于 2018-11-29 14:49:42 | 只看该作者
6666
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mmbk007 发表于 2022-4-16 08:26:24 | 只看该作者
真是难得的好东西  超赞的资源 感谢分享
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