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Maya丧尸血肉模糊特效动画实例制作视频教程 Simulating Interactions Between Ski
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  • 发布时间:2016-7-14 12:19
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教程中文名称:Maya丧尸血肉模糊特效动画实例制作视频教程
教程英文名称:Pluralsight Simulating Interactions Between Skin and Blood in Maya
教程出品机构:Pluralsight
教程时长:2小时22分
教程格式:MP4 附工程源文件
教程使用软件:nCloth, Bifrost, Maya 2016
教程作者:Eric Kunzendorf
教程语言:英语

本教程中,我们将会学习使用Maya的nCloth和Bifrost工具制作僵尸血肉模糊特效动画。
我们将学习使用Maya的模拟工具,制作关于僵尸的各种特效。首先,我们会学习nCloth和Bifrost液化模拟基础知识。在已有效果的基础上,我们将会学习制作三个项目。首先,我们将制作粉碎的僵尸头。我们会使用几何模型和模拟血液击中僵尸头部并制作出头部碎裂成几个部分的特效。我们要制作的第二个项目是挤压僵尸特效,把整个僵尸看作是一个可填充的容器。僵尸身体中充满血液时,我们制作挤压效果,让血液渗出。最后,僵尸会被撕裂成两个。使用链条缠绕僵尸的上半身,将僵尸分成两部分,随着血液渗出,露出内脏。
课程使用软件:nCloth, Bifrost, Maya 2016。
Pluralsight Simulating Interactions Between Skin and Blood in Maya
In this course, you will see how to simulate interactions between skin and blood in Maya 2016 using nCloth and Bifrost within Maya. Software required: nCloth, Bifrost, Maya 2016.
This course, Simulating Interactions Between Skin and Blood in Maya, will focus on using Maya’s simulation tools to create a variety of effects centered around mutilating a zombie. The course begins by covering nCloth and Bifrost liquid simulation basics. With an established foundation, three projects will be introduced. The first, will be smashing a zombie’s head. Using pre-scored geometry and simulated blood you will virtually hit the head causing the parts to break apart. The second project, Squashing a Zombie, uses a full zombie body as a fillable container. Once filled with blood, you will crush the zombie with a large crate, forcing the blood to ooze out. Lastly, the zombie will be ripped into two. Using a chain wrapped around the zombie’s upper half, the undead will be pulled apart, exposing its entrails in a gush of blood. Software required: nCloth, Bifrost, Maya 2016.
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