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Modo建模与贴图进阶技术训练视频教程 MDO203 Intermediate Modeling and Texturin
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  • 发布时间:2016-7-14 12:19
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教程中文名称:Modo建模与贴图进阶技术训练视频教程
教程英文名称:FXPHD MDO203 Intermediate Modeling and Texturing in Modo
教程出品机构:FXPHD
教程时长:6小时
教程格式:MP4 附工程源文件
教程使用软件:MODO 801
教程作者:Pat Crandley
教程语言:英语

本教程由讲师Pat Crandley为我们讲解,旨在帮助艺术家在Modo中制作分区表面模型。教程中,我们将学习使用工具和技巧,最重要的是,学习制作高分辨率几何模型的构思过程。我们学习分区表面算法的作用有利于绘制出模型的流线型边缘以及高品质几何模型的细节和纹理。
我们除了会学习分区表面模型框架,还会学习在Modo中制作贴图的过程。我们还会学习Modo中的UV贴图工具设置,并制作复杂几何模型的UV贴图。
最后,我们会学习Modo内部的程序生成。大部分纹理细节可以很容易地在程序纹理中创建。与遮罩相结合,纹理与UV贴图一起为我们制作出很棒的贴图效果。3D建模与纹理制作是一个很复杂的过程。资深的3D建模艺术家不会埋头苦干,而是善用技巧,找到捷径。本教程的目的是指导我们学习策略和技巧,以更快速地完成最终的渲染。
Pat Crandley在电脑动画和视觉特效行业中,作为3D建模艺术家,动画制作师,和编辑已经超过10年了。Crandley在MTV公司三维动画部门担任后期制作主管,监督生产电脑动画视频——Video Mods。他也曾担任过首席建模师和动画师,为可口可乐,Mike’s Hard Lemonade和Debers Diamonds等公司制作广告。目前,Pat在萨克拉门托城市学院和加州艺术学院担任3D建模和动画讲师。
FXPHD MDO203 Intermediate Modeling and Texturing in Modo
This course, led by Pat Crandley, aims to help artists create Sub Division Surface Models in Modo. In this course you’ll explore of the tools, techniques and, most importantly, the thought process behind creating high resolution geometry for your scene. Understanding the role of the sub division surface algorithm will help you plot out the edge flow of your model and help you create fine geometric details and textures.
In addition to exploring the sub division surface modeling framework, you’ll also explore the UV mapping process in Modo. The UV mapping tools in Modo quickly produce strong results and the strategy behind the technique will be developed throughout the UV mapping stage. We’ll explore some great additions to the UV mapping tool set in Modo and look at how to create UVs for tricky geometry. We’ll wrap up the UV Mapping module by looking at the UDIM framework in Modo as we look to send our UVs to your favorite texture painting application.
To conclude, we’ll explore the procedural generation inside of Modo. A majority of the texturing detail can easily be created with procedural textures. Combined with group masks, procedurally created textures paired with great UV maps will yield us great results. 3D modeling and texturing can be a laborious process. Great 3D modelers don’t work hard, they work smart. This course aims to arm you with the strategies and techniques to get you to your final render faster.
Pat Crandley has been a 3D modeler, animator and editor in the computer animation and visual effects industry for over 10 years. Crandley served as the Post-Production Supervisor for the 3D Animation department at MTV and oversaw the production of a computer animated series called Video Mods. He also worked as the lead modeler and animator for a series of commercials for Coke, Mike’s Hard Lemonade and Debers Diamonds. Currently, Pat is teaching the next generation of 3D modelers and animators at Sacramento City College and The Art Institute of California: Sacramento.
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