一品教程
发新帖

Maya 2016 SP5已发布!
Autodesk Maya是美国Autodesk公司出品的世界顶级的三维动画软件,应用对象是专业的影视广告,角色动画,电影特技等。Maya功能完善,工作灵活,易学易用,制作效率极高,渲染真实感极强,是电影级别的高端制作软件.
Maya售价高昂,声名显赫,是制作者梦寐以求的制作工具,掌握了Maya,会极大的提高制作效率和品质,调节出仿真的角色动画,渲染出电影一般的真实效果,向世界顶级动画师迈进。
Maya 集成了Alias、Wavefront 最先进的动画及数字效果技术。它不仅包括一般三维和视觉效果制作的功能,而且还与最先进的建模、数字化布料模拟、毛发渲染、运动匹配技术相结合。Maya 可在Windows NT与 SGI IRIX 操作系统上运行。在目前市场上用来进行数字和三维制作的工具中,Maya 是首选解决方案。
Autodesk Maya 2016 SP5 Multilingual (Win/MacOSX) | 1.32 GB/894 MB
Maya? 2016 software is full of new features, performance improvements, and artist-friendly tools that greatly enhance the entire Maya experience. In addition to an all-new look and feel, Maya 2016 uses more computer resources to help accelerate animation performance.
Adaptive foam in Bifrost
Add froth, foam, and bubbles (“whitewater”) to liquid simulations, creating even more realism and detail in scenes with oceans, beaches, lakes, and stormy seas. Create high-resolution simulations close to the camera, where detail is essential, while lowering the computation of foam particles in other areas. The result: shorter simulation times.
Faster, easier-to-use XGen
An all-new presets workflow enables you to quickly share looks between meshes by applying premade grass or hairstyles to the meshes for an improved starting point. The XGen library now includes presets previously included for Maya Fur, and allows you to build a library of descriptions with custom thumbnails. So you don't have to rebuild them from scratch every time.
Guided simulation in Bifrost
Drive the behavior of liquids using a cached simulation or an animated mesh object. With a guided simulation, use a full-depth, low-resolution simulation to guide a high-resolution simulation on the liquid's surface. Use guided simulation for carefully art-directed hero waves and similar effects. You can perform multiple iterations at high resolution while retaining the basic look and motion of the underlying guiding simulation.
Adaptive Aero solver in Bifrost
Create atmospheric effects such as smoke and mist. Aero produces simulations of higher detail and greater physical accuracy than Maya Fluid Effects. As with guided simulation, low resolution aero solves can drive higher resolution detail. The added benefit of adaptivity means that you can define regions of high resolution within a massively large computational domain.
Parallel rig evaluation
Increase the speed of character rig playback and manipulation. This new, multithreaded system distributes computation amongst existing cores and graphics processors in your computer. A new GPU-based mechanism performs deformations on your graphics hardware within Viewport 2.0. Create customized GPU-accelerated deformers with the provided APIs, and understand and target bottlenecks in scenes and plug-ins with the integrated performance profiler.
Delta Mush deformer
Smooth deformation to help guide the final result closer to the original geometry. Use Delta Mush in many different workflows, such as paint-free skinning, smoothing of coarse simulation results, and shot post corrections. A popular user request.
New sculpting toolset
Sculpt and shape models more artistically and intuitively. The new sculpting toolset represents a huge upgrade over previous editions. The new sculpting tools offer more detail and resolution. The brushes feature Volume and Surface falloff, stamp images, sculpting UVs, and support for vector displacement stamps.
Enhanced game engine workflows
Move from Maya to game engines such as Unity, Unreal, or Autodesk Stingray with simplified and streamlined game exporter workflows.
Enhanced look development workflow
We've made building and editing materials in the Hypershade more artist-friendly and intuitive, with simpler workflows and a revamped user interface. A rebuilt node-editing interface makes it easier to connect, arrange, and work with shading components. New workflows enable you to visualize and diagnose complex shading graphs. Customize your UI for the way you work; new layout tabs allow you to work with shading graphs in a far more organized way.
Color management
Preserve creative intent throughout lighting and rendering workflows with a sophisticated color management system. Use the simple linear workflow provided out of the box, or customize the system to suit your color pipeline. Image handling is consistent and color-safe across The Foundry's NUKE software, Photoshop, Autodesk Creative Finishing solutions, and other applications.
System Requirements:
- Microsoft? Windows? 7 (SP1) and Windows? 8.1 Professional operating system (64-bit)
- Apple? Mac OS? X 10.9.5 and 10.10.x operating system
- Red Hat? Enterprise Linux? 6.5 WS operating system
- CentOS 6.5 Linux operating system
本站首发,永久链接:https://www.yipinsucai.com/thread-46902-1-1.html
收藏0 0 反对0
分享
            

精彩评论 5

沙发
fzhj 发表于 2019-2-12 23:04:57 | 只看该作者
谢谢分享Autodesk Maya 2016 SP5
板凳
mazh 发表于 2020-7-14 17:29:16 | 只看该作者
xuexi
地板
打发的萨法 发表于 2020-7-17 09:01:24 | 只看该作者
可以可以   
5#
whq7758714 发表于 2021-1-20 10:08:05 | 只看该作者
谢谢楼主
6#
moshuixin123 发表于 2023-1-1 16:54:05 | 只看该作者
太需要了兄弟
Autodesk Maya 2016 SP5 Multilingual Win/MacOSX
  • 百度链接:http://pan.baidu.com/s/1c1dAVpI
  • 提取码:emfp
  • 阿里云(不限速):
  • 天翼链接(不限速):
  • 天翼提取:
  • 115链接:
  • 备用地址:
  • 解压密码:
  • 资源类型:
  • 文件大小: MB
  • 发布时间:2016-4-23 15:58
  • 人       气:4941
  • 回复数量:5
  • 猜您喜欢
  • 热门素材
  • 下载排行
  • 最新资源

微信订阅号

Copyright   ©2012-2021  一品教程论坛技术支持:一品素材教程网  站点帮助   ( 蜀ICP备17010416号-1 )|网站地图 | 站点地图| 网站地图 | 网站地图