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链接: – Demo scene to show variations of Assets and Material usage(Brand new Demo scene to demonstrate the assets)
– First Floor Interior store fronts with LOD’s(Interiors are new)
– 137 Static Meshes(25 more included than before)
– 100 Materials(25 more included than before)
– Parallax Window lights with fake interiors for night time use(Completely new)
– 33 Decal Materials – From Rust, grunge, and even bird **** (Decal count included in Material Count)
– Store signs, Chinese Signs, Dirt and Rubble Piles
– Optimized Assets with an average of 140 Tris
– Assets range between (2 – 1840) Tris
– Average Texture sizes of 2048×2048 to give the highest resolution possible, with smaller textures and Decals at 256×256 or 512×512
– Materials generally contain a Normal Map, Diffuse Map, Roughness map, and Specular Map
Here is the updated descriptions as well!
– The building is ready for Interiors!! Currently it is setup to only support interiors on the first floor of the building as presented in the video and screenshots. I have not created any interior propping or polish assets for this pack. Everything was created using the tiling textures and assets that I have provided in the pack. I would still recommend purchasing an interior props pack to use this feature to its fullest.
– The Set is already ready for night time scenes as well!! With a “lit interior” window material that i created, you can easily drag and drop multiple different lit up window materials onto the modular assets to create your night scene. The windows are emissive as well as using a “parallax” effect to give the appearance of a real interior that moves with the camera to liven up your upper floor windows!
Website:https://www.unrealengine.com/
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精彩评论 6

沙发
sikaolv 发表于 2016-8-29 10:31:26 | 只看该作者
可以下载了
板凳
好玩有意思 发表于 2017-4-18 10:54:42 | 只看该作者
谢谢
地板
mofashiwy 发表于 2017-6-19 15:35:26 | 只看该作者
谢谢分享
5#
zhangxishang 发表于 2017-9-20 20:47:16 | 只看该作者
非常好的资源
6#
zengxin1209 发表于 2020-2-17 17:48:27 | 只看该作者
付大哥大哥
7#
j302540 发表于 2020-3-6 22:37:45 | 只看该作者
谢谢
虚幻引擎4-建筑模块
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  • 发布时间:2014-5-4 23:01
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