本视频教程是由Digital-Tutors机构出品的MARI与UDK游戏地图制作视频教程,Digital-Tutors Implementing a Flow Map Fluid Pipeline Between MARI and UDK,时长:2小时2分,大小:1 GB,MP4高清视频格式,附工程源文件,教程使用软件:MARI v2.0v1, UDK July 2013,共12个章节,作者:Multiple Authors,官方发布日期:2013年11月,语言:英语。
Digital-Tutors Implementing a Flow Map Fluid Pipeline Between MARI and UDK
In this series of tutorials, we will learn how to create and utilize flow maps to create a water shader in UDK.
We will start by discussing what a flow map does and how it can give your water shaders an extra boost in quality. Then we’ll create a level proxy and water plane for the artist who will be creating the flow map in MARI.
From there, we will take you through the process of creating the flow map in MARI. You will learn how to set up your MARI project, how to paint and nudge your flow map, how to utilize the Vector Inspection Grid to assist in painting flow, and how to scale the flow vector to control intensity. You will finish up with by learning how to export your flow maps to be used in UDK.
Then we’ll wrap up the training by jumping back into UDK and learn how to set up a water shader that will utilize our MARI created flow map. |
本站首发,永久链接: https://www.yipinsucai.com/thread-27595-1-1.html
|