教程中文名称:ZBrush布料雕刻艺术训练视频教程
教程英文名称:Digital-Tutors Cloth Workflows in ZBrush
教程出品机构:Digital-Tutors
教程时长:1小时31分
教程格式:MP4 附工程源文件
教程使用软件:ZBrush 4R6, Maya 2014, Photoshop CS5
教程作者:Justin Marshall
教程语言:英语
Digital-Tutors Cloth Workflows in ZBrush
In this tutorial we’ll start simple and work our way up to more complex methods of creating different kinds of cloth-like surface detail.
We’ll begin by talking about manually sculpting in rough detail for a carpet or towel-like effect. Then we’ll talk about using existing images to paint detail onto our cloth meshes. Noise will be a big help to us as we discuss how to get even noisy detail across the entire surface.
At this point, we’ll begin discussing what an important role UVs can play in creating patterned detail. We’ll create UVs in ZBrush and see how they affect the application of cloth patterns. We’ll also look at a method for rebuilding cloth shapes using NURBS curves to get cleaner topology and straight UVs. We’ll learn to tile custom alphas across a surface and apply an alpha as a mask to create raised or lowered detail. Finally, we’ll use FiberMesh to add some roughness to our cloth.
We won’t be covering sculpting of folds or wrinkles, but concentrate on adding surface details like patterns or texture to add that last little bit of realism to your projects. |
本站首发,永久链接: https://www.yipinsucai.com/thread-27158-1-1.html
|