Max Cookie - Working with passes with VRay
In this video for 3ds max we’ll talk about rendering passes with VRay and how to use it in compositing to have better control over rendered images.
What we’ll do
In Working with passes with VRay we’ll see which passes we can export with VRay to re-construct the beauty pass with Fusion. Then we’ll see step by step how to configure the passes in the Render Elements panel and how it works in rendering. We’ll take a deeper look at Ambient Occlusion to understand how to catch it without the need to activate its calculation in GI, just using the VRayTex element. We’ll see how to import all passes in Fusion to obtain back the beauty pass and how to tweak passes to control image look, depth of field simulation and color grading. We’ll see how to use multi matte elements to create custom masks to access to meshes in comp to change illumination and color correction.