一品教程
Digital Tutors - Getting Messy with Debris for Games in 3ds Max
ID:19058 | 复制链接 |
  • 发布时间:2014-3-19 17:50
  • 人       气:274
  • 回复数量:0
发新帖
Digital Tutors - Getting Messy with Debris for Games in 3ds Max
Digital Tutors - 在3ds Max中制作游戏杂物道具
我们将学习如何利用贴图和纹理创建游戏的杂物道具来使得游戏环境不那么枯燥。还将讨论如何使用MassFX系统在3ds Max中轻松地创建破碎的玻璃。
In this series of tutorials we will be discussing several techniques for creating debris for games.
We'll start out by learning how to utilize decals to create debris that  may be too tedious to model and to place in a game environment. After  that we'll learn a very simple technique for creating a trash bag that  will be used in our large debris pile, which we'll create later in the  course. Once that is finished we'll discuss why static assets are  crucial for game environments and how we can prepare them for use in a  game engine. Then we'll discuss assets that will use physics in the game  engine and how we as the artist help in that technical workflow.
To wrap up these lessons, we'll discuss how to easily create shattered glass using the MassFX system in 3ds Max.
mijxg0kmlfk14359.jpg
本站首发,永久链接:https://www.yipinsucai.com/thread-19058-1-1.html
  • 猜您喜欢
  • 热门素材
  • 下载排行
  • 最新资源

专注CG设计资料、素材、教程

十年行业经验,应有尽有

本站素材仅供参考,不得以任何方式用于商业用途

本站不存储任何资源,版权归原作者所有

如有侵犯任何第三方权益,请联系我们将及时予与删除

所有资源均来自互联网合法途径

站内教程及素材,请于下载24内删除,如需教程请至官方购买

关注我们:微信订阅号

Copyright   ©2012-2021  一品教程论坛技术支持:一品素材教程网     ( 蜀ICP备17010416号-1 )|网站地图 | 站点地图| 网站地图 | 网站地图