一品教程
卡通角色动画教程 Bloop Animation – Character Animator Animation
ID:190312 | 复制链接 |
  • 发布时间:2021-9-4 15:04
  • 人       气:289
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视频:MPEG4 视频 (H264) 1920x1080 30fps 1192kbps |音频:AAC 44100Hz 立体声 244kbps
类型:在线学习 |持续时间:6 小时 |语言:英语 |文件大小:3.9 GB


使用您自己的脸实时制作动画。不需要动画技能。


任何人都可以成为动画师
我们不仅为有抱负的/专业动画师设计了这门课程,而且还为任何想在他们的项目中使用动画的人设计了这门课程,即使他们以前从未尝试过。 Adobe Character Animator 让您可以使用网络摄像头和麦克风来推动角色表演,从而使竞争环境变得平坦。不需要关键帧。这是开始动画制作的最简单方式,其突破性技术可让任何人成为动画师。


你会学到什么?
关键概念
我们将从了解 Adob​​e Character Animator 的工作原理开始。我们将浏览界面,了解图层名称和标签的工作原理,以及触发器、物理和自定义行为。


面部钻机
我们将学习操纵角色面部的过程,包括高级眼部技巧、嘴巴和唇形同步、下巴动画、头部转动,甚至创建自定义艺术风格以与 Characterizer 功能配合使用。


车身钻机
完成面部装备后,我们将介绍身体力学。我们将学习如何为身体动作创建动画触发器、添加呼吸行为、设置步行周期以及使用磁铁与对象进行交互。


动画镜头
我们将介绍创建全动画镜头的整个过程,包括通过记录和调整口型同步、分别为身体的不同部位设置动画、更改背景、添加粒子和导出完成的场景。


高级提示和技巧
我们在课程的整个部分专门介绍了一些高级技术,例如使用推子、操纵 3D 模型、动画粒子、添加自动闪烁、添加摆动效果和为背景创建视差。
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Video: MPEG4 Video (H264) 1920x1080 30fps 1192kbps | Audio: AAC 44100Hz stereo 244kbps
Genre: eLearning | Duration: 6hr | Language: English | File size: 3.9 GB


Animate in real-time, using your own face. No animation skills required.


Anyone can become an animator
We’ve designed this course not only for aspiring/professional animators, but also for anyone who wants to use animation in their project, even if they never tried before. Adobe Character Animator levels the playing field by letting you use your webcam and microphone to drive the character performance. No key-framing necessary. This is the EASIEST way to get started with animation, with groundbreaking technology that lets anyone become an animator.


What will you learn?
Key Concepts
We'll start by understanding how Adobe Character Animator works. We'll go over the interface, and learn how layer names and tags work, as well as the triggers, physics and custom behaviors.


Face Rig
We'll learn the process of rigging the character's face, including advanced eye techniques, mouth and lip-sync, jaw animation, head turns, and even create custom art styles for use with the Characterizer feature.


Body Rig
After finishing the facial rig, we'll cover the body mechanics. We'll learn how to create animation triggers for body actions, add a breathing behavior, setup a walk cycle, and use magnets for interacting with objects.


Animating a Shot
We'll cover the entire process of creating a fully animated shot, through working in passes to record and adjust lip-sync, animate different parts of the body separately, changing backgrounds, adding particles and exporting a finished scene.


Advanced Tips & Tricks

We dedicated an entire section of the course to go over some advanced techniques such as using a fader, rigging a 3D model, animating particles, adding an auto blink, adding a wiggler effects and creating parallax for the background.

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