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Houdini材质着色器制作教程 Getting Started With Look Development in Houdini
ID:190135 | 复制链接 |
  • 发布时间:2021-8-14 09:18
  • 人       气:320
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讲解在Houdini中材质和着色器的制作方法,就像其他的三维软件一样,理解各种不同材质的制作流程等 image (8).jpg

Video: MPEG4 Video (H264) 1920x1080 29.97fps 616kbps | Audio: AAC 48000Hz stereo 126kbps
Genre: eLearning | Duration: 2hrs+ | Language: English | File size: 1.74 GB
Houdini is fast becoming one of the most essential tools for the entire pipeline in film and feature animation production. This workshop covers the essential skills to get started with texturing and shading using the industry-standard tools Maya, Substance Painter, Substance Designer, and Houdini with Redshift. Brent Le Blanc, a Texturing & Shading Artist with over 10 years of experience in film and feature animation, guides you through the complete process of look development in this 2-hour workshop.
CHAPTER LIST



Brent begins with creating a reusable look development kit that will be helpful with all your future projects to easily access HDRIs, Cameras, and Macbeth Chart. He then details the UV stage in Maya, which he’s found to hold a level of importance that is often overlooked. Substance Designer is also introduced, revealing how it can create powerful custom tools that can be used in Substance Painter for smart material creation before Brent demonstrates texturing in Substance Painter, sharing his industry-proven, non-destructive methods for quickly polishing assets with highly modular materials.
Scene assembly follows as the next stage of the workshop, where Brent uncovers how to use the different contexts inside Houdini that are essential for look development. The final segment finishes out with light creation and various other essential tips and tricks for rendering in Houdini using Redshift.
This workshop offers techniques that have been learned over 10 years working as a professional texturing and shading artist with an emphasis on procedural and non-destructive workflows. Included with the workshop are various project files, including the featured Chest model HI and LO, Painter file, and Designer tool, to help get you started.
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视频:MPEG4 视频 (H264) 1920x1080 29.97fps 616kbps |音频:AAC 48000Hz 立体声 126kbps
类型:在线学习 |持续时间:2hrs+ |语言:英语 |文件大小:1.74 GB
Houdini 正迅速成为电影和动画制作整个流程中最重要的工具之一。该研讨会涵盖了使用行业标准工具 Maya、Substance Painter、Substance Designer 和 Houdini with Redshift 开始纹理和着色的基本技能。 Brent Le Blanc 是一位在电影和故事片动画领域拥有超过 10 年经验的纹理和着色艺术家,他将在这个 2 小时的研讨会中指导您完成外观开发的完整过程。
Brent 首先创建了一个可重复使用的外观开发工具包,该工具包将有助于您未来的所有项目轻松访问 HDRI、相机和 Macbeth 图表。然后,他详细介绍了 Maya 中的 UV 阶段,他发现它具有经常被忽视的重要性。还介绍了 Substance Designer,揭示了它如何创建强大的自定义工具,这些工具可以在 Substance Painter 中用于智能材料创建,然后 Brent 演示在 Substance Painter 中的纹理,分享他经过行业验证的非破坏性方法,以高度模块化快速抛光资产材料。
场景组装是研讨会的下一阶段,Brent 将在此揭示如何使用 Houdini 内部对外观开发至关重要的不同上下文。最后一部分以灯光创建和使用 Redshift 在 Houdini 中渲染的各种其他基本技巧和窍门结束。
该研讨会提供了作为专业纹理和着色艺术家 10 多年学习的技术,重点是程序和非破坏性工作流程。研讨会包括各种项目文件,包括特色 Chest 模型 HI 和 LO、Painter 文件和 Designer 工具,可帮助您入门。
章节列表
00.预览
01. 创建外观开发工具包
02. 有目的的紫外线
03. 在 Designer 中创建自定义过滤器
04. Painter 中的贴图道具
05.Houdini中的场景组装
06. Redshift 中的照明和渲染


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精彩评论 1

mmbk007 发表于 2021-8-27 19:54:48 | 显示全部楼层
好东西啊 谢谢楼主分享
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