一品教程
ZBrush猩猩骷髅头建模教程 Artstation – Mechanical Skull – Michael Pavlovich
ID:189719 | 复制链接 |
  • 发布时间:2021-2-3 21:02
  • 人       气:613
  • 回复数量:4
发新帖
Artstation-–-Mechanical-Skull-–-Michael-Pavlovich.jpg
ZBrush猩猩骷髅头建模教程 Artstation – Mechanical Skull – Michael Pavlovich
11个小时的视频教程,讲解ZBrush中黑猩猩骷髅头雕刻建模的整个步骤,也会用到Maya、HeadUs等一些其他辅助软件
We start by using 2D reference to help us make a gorilla skull in ZBrush, turn that into a mechanical version using a variety of techniques, from sculpting to SubD modeling, booleans, alphas, and more! From there we create a “game res” showing a variety of overlapping techniques using ZBrush, Maya, and HeadUs (although most techniques are transferable to your 3D package of choice). While doing this we discuss best practices for UV seams and vertex costs, balancing fidelity with optimization, and finally end up in Marmoset Toolbag to discuss baking mesh maps.

本站首发,永久链接:https://www.yipinsucai.com/thread-189719-1-1.html
            

精彩评论 4

mmbk007 发表于 2021-2-10 19:20:48 | 显示全部楼层
好东西啊 谢谢楼主分享
wangrong0325 发表于 2021-12-18 10:58:35 | 显示全部楼层
☆☆
hzhuangyc 发表于 2022-1-8 09:50:05 | 显示全部楼层
谢谢分享
hakanhu 发表于 2022-4-5 12:48:26 | 显示全部楼层
有没有成品
  • 猜您喜欢
  • 热门素材
  • 下载排行
  • 最新资源

微信订阅号

Copyright   ©2012-2021  一品教程论坛技术支持:一品素材教程网  站点帮助   ( 蜀ICP备17010416号-1 )|网站地图 | 站点地图| 网站地图 | 网站地图