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Using Cycles Render Engine in Blender 3D
  • 发布时间:2019-1-8 12:00
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Using Cycles Render Engine in Blender 3D
This video course introduces you to the powerful Cycles Render engine and more advanced materials for objects. Topics covered will range from organic modeling to node materials to particle systems.
We start with a basic understanding of the Cycles Render engine including the differences between the standard and ray-traced engines. After this we delve into organic modeling techniques using curves to create more natural and smooth shapes typically seen in the real world. Next we understand the concept of UV unwrapping to map textures and other 2D media to a 3D object using seams, while also learning how to tweak and modify UV maps as well as multi-channel U layers. The next part will cover a basic setup for a simple Cycles material shader, which includes simple materials, alpha cut-outs, as well as multi-channel and PBR material shaders to create an extensive range of realistic material shaders for the Cycles Render engine ; you will also acquire a good understanding of how the material node editor works. Moving on we will look at object-based lighting and 360 HDRI environment maps to control an entire scene’s lighting; you will learn how lighting can affect a scene and which lighting sources you should use. After that we will learn about simple particle systems, hair/fur generation, and how to instantiate objects. You will utilize particle systems to greatly speed up your workflow, making it easier to generate large scenes with hundreds or thousands of objects. Finally, you will learn about fundamental composting workflows through the node editor and use Color management to give a more authentic and photographic image; this will include more advanced composting techniques such as light flares, depth of field, and adding additional external images to the final render.
By the end of the video course you should have a good understanding of how to add advanced post processing to an image before saving it and how to effectively create a realistic scene using the Cycles Render engine.
在Blender 3D中使用循环渲染引擎
本视频课程向您介绍强大的循环渲染引擎和更高级的对象材质。所涉及的主题将从有机建模到节点材料再到粒子系统。
我们从基本了解循环渲染引擎开始,包括标准引擎和光线跟踪引擎之间的差异。在此之后,我们深入研究了使用曲线的有机建模技术,以创建更自然、更平滑的形状,这在现实世界中很常见。接下来,我们了解了使用接缝将纹理和其他二维介质映射到三维对象的UV展开概念,同时还学习了如何调整和修改UV贴图以及多通道U层。下一部分将介绍简单循环材质明暗器的基本设置,其中包括简单材质、alpha剪切以及多通道和PBR材质明暗器,以便为循环渲染引擎创建广泛的真实材质明暗器;您还将了解材质节点编辑器的工作方式。接下来,我们将查看基于对象的照明和360 HDRI环境地图,以控制整个场景的照明;您将了解照明如何影响场景以及应该使用哪些光源。之后,我们将学习简单的粒子系统、头发/毛发生成以及如何实例化对象。您将使用粒子系统来大大加快您的工作流程,使生成具有成百上千个对象的大型场景更加容易。最后,您将通过“节点编辑器”(Node Editor)了解基本的堆肥工作流程,并使用颜色管理来提供更真实的照片图像;这将包括更高级的堆肥技术,如光晕、景深,以及向最终渲染添加其他外部图像。
在视频课程结束时,您应该很好地了解如何在保存图像之前添加高级后期处理,以及如何使用循环渲染引擎有效地创建真实场景。
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精彩评论 7

沙发
卞文俊 发表于 2019-2-1 15:39:19 | 只看该作者
65465464
板凳
AMONWANG 发表于 2019-2-23 23:14:11 | 只看该作者
渲染教程难找
地板
flyfoy 发表于 2019-7-17 22:31:46 | 只看该作者
布兰德这个开源三维软件小而强,非常棒
5#
大展唐朝 发表于 2019-9-20 08:59:29 | 只看该作者
Using Cycles Render Engine in Blender 3D
6#
gxfx2020 发表于 2020-11-7 18:11:57 | 只看该作者
非常好,感谢分享
7#
kadssing 发表于 2020-12-10 17:15:05 | 只看该作者
感谢分享
8#
mmbk007 发表于 2021-12-21 19:43:19 | 只看该作者
感谢楼主的分享

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