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3DMotive – SciFi Ship Series in Maya Volume 1
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Duration 1h 23m Project Files Included MP4
Title: 3DMotive – SciFi Ship Series in Maya Volume 1
Info:
In the Scifi Ship Series, we’ll sart by creating simple shapes via edge extrusion in Maya as it’s one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edgeloops for better subdivisions are paramount when working with models that are going to be more than just ‘game ready’ (low poly) and will help create cleaner bevelling when the mesh smoothes as opposed to subdividing without edgeloops. Once the mesh has been imported into Zbrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the ‘greebles’ and accessories to hard surfaces to add interest. LiveBoolean is a new tool that’s paramount in creating inset cuts and booleaned shapes within the Zbrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decreased, which helps with tight deadlines in production. Add in using SliceCurves to add polygroups to a mesh with Curve Functions to create frame meshes that follow the seam of the polygroups precisely, and the end results are a model that looks thoroughly populated yet futuristically refined.
This course will consist of 5 volumes and we will be releasing a volume every week. The downloadable version will be available at the end of the series release.
MP4文件包括项目经23m。
–标题:玛雅3dmotive科幻丛书卷1船舶
信息:
船舶在科幻系列,我们将通过创建简单的形状通过SART边缘挤压在玛雅的。它的最简单的方法创建一个可行的网格。在Maya中创建网格的时候,你使用他们的工具,一般的结果是更好的结局,因为你最终聚焦在他们的最好的工具来创建你所需要的。更好的是,当edgeloops for subdivisions派拉蒙与工作的模特儿是要准备的不止游戏(低密度聚乙烯)和想帮助创建清洁坡口当网格smoothes AS到edgeloops subdividing没有反对。一旦网格已被进口到ZBrush,适当使用辅助mirrored polygroups想在细节和工作服的清洁。IMM(insertmultimesh)是最重要的一greebles添加“帮助”和配件表面添加到硬的地方。liveboolean是一个新的工具,这是最为重要的创造,booleaned削减和形状在ZBrush的子工具添加更多的细节在未来的科幻飞船部件。当在ZBrush的工具中,最livebooleans样IMM和速度模型,在其中一个细节是populated大大减少由紧的最后期限,这是在生产。在使用slicecurves添加添加到网格polygroups曲线函数创建一个Seam框架网格跟随《polygroups和最终结果是精确的,但没有一个populated futuristically模型外观精致。
本课程将包含5卷和释放一卷,我们会每星期。要删除的版本可用,最后报》发行。
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