Duration 23h 30m MP4
Character Modeling & Texturing For Game – Complete Pipeline
Info:
What you’ll learn
Character Modeling & Sculpting in Zbrush
Retopology in Maya, Topogun & Zbrush
UV Unwrapping in Maya
Baking Maps in Substance painter
Texturing in Substance painter
Rendering in Substance Painter
Requirements
This course is for beginners so there isn’t any prior knowledge required. you can start from scratch.
You need to install Zbrush, Maya, Topogun and Substance painter for follow along.
You need to have a pen tablet for sculpting.
You need to have a strong desire and patients to learn these topics because it’s a 23 hour’s long course.
Description
Student reviews :
John T. Meredith says : This is an excellent course. Learned things I had not seen any where else. Very clear and point by point step by step. Superior.
持续时间23小时30MP4
游戏-完整流水线的字符建模与纹理化
信息:
你会学到什么
ZBrush中人物造型与造型
玛雅、拓扑和Zrush的再拓扑
玛雅文化遗址的紫外解缠
实体绘画中的烘焙地图
实体画家的肌理
实体画家的渲染
要求
这门课是初学者的,所以不需要任何先验知识。你可以从头开始。
你需要安装Zbrush,玛雅,TopGun和实体画家跟随。
你需要有一个雕刻笔。
你需要有一个强烈的愿望和病人学习这些话题,因为这是一个23小时的漫长过程。
描述
学生评论:
John T. Meredith说:这是一门很好的课程。学到的东西我在别的地方都没见过。一步一步地一点一点地清晰。上级。 |