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三维贴图材质制作软件SD基础教程 3DMotive – Introduction To Substance Designer
利用和 来绘制三维贴图,先在 中绘制一些纹理,然后导入添加高光凹凸等
In this course, Emiel Sleegers will be going over how to create a tileable texture using both ZBrush and Substance Designer. To start he will be sculpting some tiles in ZBrush and then use that sculpt to export various height, normal, and lightmaps. From there, he will begin his joirney into Substance Designer where he will be showing you how to create the final diffuse, normal, height spec, and gloss maps. And to wrap things up, he will be taking everything into Marmoset to get a quick preview of how everything will look in its final state. |
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