MP4 |视频:h264,1280x720 |音频:AAC,44.1 KHz,2通道
类型:在线学习|语言:英语+srt |持续时间:42次讲座(5小时46米)|大小:2.9 GB 从头开始构建能力体系 从头开始构建能力体系 你会学到什么 如何实施能力体系 如何使用UI工具包创建用户界面 如何使用Unity的GraphView API 如何实现save系统 要求 深入了解统一 对C语言有扎实的理解# 描述 在本课程中,我们将统一实施能力体系。 与虚幻引擎不同,Unity没有能力系统包。 这道菜是给谁的? 这是一门高级课程,专为那些已经基本掌握了统一性,并希望学习如何使用坚实的设计原则实施能力体系的人而设计。 有什么课程要求吗? 对C语言有扎实的理解# 以前使用Unity的经验 以前参加过统计系统课程 你将学到什么 如何实施能力成本 如何实施能力冷却 如何实现治疗能力 如何实现被动能力 如何实现状态效应 如何创造能力增益 如何创造能力去增益 如何使用Unity的UI工具包构建用户界面以查看能力数据 如何从玩家的属性中扩展能力效果 如何提升能力并根据能力水平衡量其效果 如何保存对功能系统组件的更改 如何使用Unity的UI工具包创建自定义编辑器 如何使用Unity的UI工具包创建自定义控件 如何编写播放模式测试 如何使用C#程序集定义 如何使用Unity的GraphView API 如何使用ParticleSystems 如果这一切听起来对你有吸引力,请加入我,我会在课程中见到你。 这门课是给谁的 独立游戏开发者 程序员 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 42 lectures (5h 46m) | Size: 2.9 GB Build an ability system from scratch Build an ability system from scratch What you'll learn
How to implement an ability system
How to create user interfaces using the UI Toolkit
How to work with Unity’s GraphView API
How to implement a save system Requirements
In depth knowledge of Unity
A solid understanding of C# Description
In this course, we will implement an ability system in Unity. Unlike the Unreal Engine, Unity does not have an ability system package. Who is this course for? This is an advanced course designed for those who already have a fundamental grasp of Unity, and want to learn how to implement an ability system using SOLID design principles. Are there any course requirements? A solid understanding of C# Previous experience using Unity Previously taken the stat system course What you will learn How to implement ability costs How to implement ability cooldowns How to implement healing abilities How to implement passive abilities How to implement status effects How to create ability buffs How to create ability de-buffs How to build a user interface to view ability data using the Unity's UI Toolkit How to scale ability effects off of the player’s stats How to level up abilities and scale their effects based on the ability level How to save changes to the ability system components How to create custom editors using Unity’s UI Toolkit How to create custom controls using Unity's UI Toolkit How to write Play Mode tests How to use C# assembly definitions How to work with Unity’s GraphView API How to work with ParticleSystems If all this sounds appealing to you, please join me, and I’ll see you inside the course. Who this course is for
Indie game developers
Programmers
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