CGCookie – Blender 材质和阴影的基础知识
阴影和材料对每个 Blender 艺术家来说都是必不可少的
创建 Blender 模型并添加一些照明后,下一步是应用材质和创建着色器。
着色是计算机图形学的关键支柱之一。
知道如何做好将改善您制作的每个渲染,无论是逼真的还是风格化的。
40 多节课,6 章,1 个具有挑战性的练习
在这 40 多节关于材质和阴影基础知识的课程中,您将学习有关创建材质所需的一切知识。
您还将了解 Cycles 和 Eevee 中所有不同的着色器、添加纹理的基础知识、基于物理的渲染原理,这将使您的材料更加可信。
我将向您展示如何避免最常见的着色陷阱、渲染不同类型材质效果的正确工作流程,以及如何创建您自己的超级用户友好的自定义 Blender 着色器。
CGCookie – Fundamentals of Blender Materials and Shading
Shading and materials are essential for every Blender artist
After you’ve created your Blender models and added some lighting, the next step is to apply materials and create shaders.
Shading is one of the key pillars of computer graphics.
Knowing how to do it well will improve every render you make, whether it’s realistic or stylized.
40+ lessons, 6 chapters, 1 challenging exercise
In this 40+ lesson course about the fundamentals of materials and shading, you’ll learn everything you need to know about creating materials.
You'll also learn about all of the different shaders in Cycles and Eevee, the basics of adding textures, the principles of physically based rendering which will make your materials more believable.
I'll show you how to avoid the most common shading pitfalls, the right workflows for rendering different types of material effects, and how to create your own custom Blender shaders that are super user friendly.
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