包含项目工程文件等素材
With the growing popularity of streaming services, such as Spotify, Apple Music and many more, the demand for digital cover art is larger than ever. But while some cover artwork designers struggle, others create extremely effective design and win long term clients this way. In this course, we are taking a look at what I’ve learned in 12 years of working in the music industry as a 3D designer. We will start by exploring the branding psychology behind effective designs and ways to create your own composition by using grid systems. We’ll also explore texturing inside Cinema 4D and the techniques of creating different moods. We’ll have a close look at the rendering process and in the final part, we will focus on the compositing on our scene that will enhance our render even further.
随着 Spotify、Apple Music 等流媒体服务的日益普及,对数字封面艺术的需求比以往任何时候都大。 但是,尽管一些封面艺术设计师在挣扎,但其他人却以这种方式创造了极其有效的设计并赢得了长期客户。 在本课程中,我们将了解我作为 3D 设计师在音乐行业工作 12 年所学到的东西。 我们将首先探索有效设计背后的品牌心理,以及使用网格系统创建自己的作品的方法。 我们还将探索 Cinema 4D 中的纹理以及创建不同情绪的技术。 我们将仔细研究渲染过程,在最后一部分,我们将专注于场景中的合成,这将进一步增强我们的渲染。