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三维游戏人物绑定教程 Character Rigging in Maya for Game Production
ID:190209 | 复制链接 |
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  • 文件大小:1210 MB
  • 发布时间:2021-8-31 09:00
  • 人       气:49
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时长 5 小时 MP4


标题:Gnomon Workshop – 在 Maya 中为游戏制作角色绑定
信息:
了解 Maya 中角色绑定的核心概念以及如何构建可用于制作、动画师友好的角色绑定。这个由 Respawn Entertainment 的技术动画师 Taylor Whitsett 主持的为期 5 小时的研讨会揭示了如何应用基本的装配原理来创造性地创建复杂的角色装配。虽然角色操纵通常会让人感到不知所措,但这并不需要; Taylor 分享了通过制作《行尸走肉:圣徒与罪人》和《荣誉勋章:超越一切》等游戏的经验而获得的行业验证技术,以帮助您突破任何障碍。


跟随 Taylor 介绍基本的绑定概念,并逐步介绍为游戏构建高效角色绑定的步骤。从建立角色管道到设置绑定骨架和创建控制装备,一直到构建自动化装备和动画系统;本次研讨会详细介绍了 Maya 中的整个工作流程。


本次研讨会的目标是为您提供可以应用于任何角色模型以获得有效结果的想法和概念。整个研讨会中展示的 Nyra 角色模型是由才华横溢的 Paul Tosca 创建的,可作为本研讨会的项目文件提供。
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Duration 5h MP4


Title: The Gnomon Workshop – Character Rigging In Maya For Game Production
Info:
Learn the core concepts of character rigging in Maya and how to build production-ready, animator-friendly character rigs. This 5-hour workshop by Taylor Whitsett, a Technical Animator at Respawn Entertainment, reveals how to apply basic rigging principles to create complex character rigs creatively. While character rigging can often feel overwhelming, it doesn’t need to be; Taylor shares industry-proven techniques gained through experience working on titles including Walking Dead: Saints & Sinners and Medal of Honor: Above and Beyond, to help you break through any hurdles.


Follow along as Taylor introduces fundamental rigging concepts and walks through the steps to building efficient character rigs for games. From establishing a character pipeline to setting up the bind skeleton and creating a control rig, all the way through to building automated rigging and animation systems; this workshop details the entire workflow in Maya.



The goal of this workshop is to empower you with ideas and concepts that you can apply to any character model for effective results. The Nyra character model showcased throughout the workshop was created by the incredibly talented Paul Tosca and is available as a project file with this workshop.

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