时长 3h 30m 包含项目文件 MP4
标题:Levelup – Substance Designer 中的地形侵蚀 – Bohdan Bilous
信息:
Substance Designer 是当今最通用的程序之一。在本教程中,Bohdan Bilous 分享了他在另一个 Substance Designer 用例中的技术——如何通过程序创建逼真的侵蚀地形。 Bohdan 将逐步引导您完成创建山体形状、侵蚀节点、彩色地图以及最终演示的过程。
对于环境美工来说,这个教程已经很久了。与使用传统的地形侵蚀软件相比,您将在本教程中学习的技术使您几乎可以立即看到结果,并且输出总是可以平铺的额外好处。
无论您是经验丰富的游戏美术师、学生还是刚入门的人,请阅读本教程并学习一些基本技能和工作流程,这些技能和工作流程将帮助您更快、更迭代地工作并具有更大的灵活性。
Bohdan 是一位在波兰工作的环境艺术家。他对艺术和游戏充满热情,擅长为游戏创造道具、环境资产和纹理。 Substance Designer 是他最喜欢的创建程序材料的工具。他曾参与过涉及飞机力学和烹饪以及 Evropa Universals 等的模拟项目。
章节
参考
基本形状
河流侵蚀
设置节点
斜坡遮罩
流节点
创建蒙版
水层
底色
制造噪音
扭曲输入
噪声输入
高级色彩
流动暴露
定型材料
渲染
使用的软件
– 物质设计师
– Marmoset 工具包
等级
中间的
Duration 3h 30m Project Files Included MP4
Title: Levelup – Terrain Erosion in Substance Designer – Bohdan Bilous
Info:
Substance Designer is one of the most versatile programs around today. In this tutorial, Bohdan Bilous shares his techniques for yet another Substance Designer use case – how to create realistic looking eroded terrain procedurally. Step-by-step, Bohdan walks you through the process of creating mountain shapes, erosion nodes, color maps, as well as final presentation.
For the environment artist, this tutorial has been a long time coming. Compared to using traditional terrain erosion software, the techniques you will learn in this tutorial enables you to see results almost instantly, with the added benefit of the output always being tile-able.
Whether you’re a seasoned game artist, student, or someone just starting out, pick up this tutorial and learn some essential skills and workflows that will help you work faster, more iteratively, and with greater flexibility.
Bohdan is an Environment Artist working in Poland. He is passionate about art and games, and specializes in creating props, environment assets and textures for games. Substance designer is his favorite tool for creating procedural materials. He has worked on simulation projects that involve plane mechanics and cooking, as well as Evropa Universals and others.
Chapters
Reference
Base Shape
Fluvial Erosion
Set up Nodes
Slope Mask
Flow Node
Creating Masks
Water Layer
Base Color
Creating Noise
Warp Input
Noise Input
Advanced Color
Flow Exposure
Finalizing Material
Rendering
Software Used
– Substance Designer
– Marmoset Toolbag
Level
Intermediate
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